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KLIATT
Jade and her friends are Goths and show a particular dislike toward the popular, Barbie-like students who rule the school and refer to the Goths as Freaks. The battle between Goths and Barbies is apparent to the school principal, who has a trained eye on Jade. As punishment for Jade's latest verbal assault on the lead Barbie, Mercedes, both girls are taken to a strange lab and sedated. They waken to find themselves inside a "game" where Goth is popular while Barbies are the minority and looked down upon. Kids who wouldn't even look at Jade before now adore her and ask advice on clothes and makeup, to Jade's embarrassment and Mercedes's disappointment. Desperate to reset their lives, Jade and Mercedes work together to make sense of what's happening, find their way out of the game, and return to their "normal" lives. Showalter weaves a scary story about the effects of stereotypes and conformity on teens' lives. She includes struggles with parents, friends, and teachers and dips into the emotions of characters on both the giving and receiving end of typecasts and labels. To resolve these issues, Showalter sets up conflicts that force Jade and Mercedes to step up and examine the truth of their lives. KLIATT Codes: JS--Recommended for junior and senior high school students. 2006, Simon & Schuster, Pocket Books, 246p., $9.95.. Ages 12 to 18.—Holley Wiseman
Overview
A fiercely individualist Goth girl wakes up to discover that the whole world has gone Goth and she's actually — gag — popular.
Jade Leigh is a nonconformist who values individuality above all else. She has a small group of like-minded Goth friends who wear black, dabble in the dark arts, and thrive outside the norm. They're considered the "freaks" of their high school. But when Jade's smart mouth lands her in trouble — again — her principal ...