On a Silver Platter: CD-ROMs and the Promises of a New Technology

On a Silver Platter: CD-ROMs and the Promises of a New Technology

by Greg M. Smith
     
 

When the new medium of CD-ROMs emerged, industry figures and critics alike proclaimed their virtually unlimited potential. Adapting material from well-established media like television and film, CD-ROMs have quickly transformed genres such as science fiction and horror. At the same time, the realities of actual CD-ROMs often fall short of their utopian

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Overview

When the new medium of CD-ROMs emerged, industry figures and critics alike proclaimed their virtually unlimited potential. Adapting material from well-established media like television and film, CD-ROMs have quickly transformed genres such as science fiction and horror. At the same time, the realities of actual CD-ROMs often fall short of their utopian visions.

On a Silver Platter marks a "coming of age" for CD-ROMs as a commercially and aesthetically significant medium demanding critical attention. Greg Smith brings together media scholars such as Lisa Cartwright, Henry Jenkins, Janet Murray, and Scott Bukatman to analyze how CD-ROMs offer alternatives to familiar places—to museums, to cities, and especially to classrooms. Examining specific CD-ROM titles, including, Sim City, Civilization, and Phantasmagoria, the contributors argue that CD-ROMs are complex texts worthy of close consideration, both for how they have changed our understanding of space and genre, and for how they will impact the development of future media.

By examining particular CD-ROM texts and contexts, On a Silver Platter probes this new medium for insight and understanding into the current state of multimedia and into the future of technology.

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Product Details

ISBN-13:
9780814780800
Publisher:
New York University Press
Publication date:
12/01/1998
Pages:
256
Product dimensions:
6.00(w) x 9.00(h) x 0.81(d)

Table of Contents

1Introduction: A Few Words about Interactivity1
2Before the Holodeck: Translating Star Trek into Digital Media35
3"To Waste More Time, Please Click Here Again": Monty Python and the Quest for Film/CD-ROM Adaptation58
4"Evil Will Walk Once More": Phantasmagoria - The Stalker Film as Interactive Movie?87
5Busy Box Interface: The Pleasures of Winding113
6Civilization and Its Discontents: Simulation, Subjectivity, and Space132
7Museum (Dis)Play: Imagining the Museum on CD-ROM151
8Virtual Kinship in a Postmodern World: Computer-Mediated Genealogy Communities184
9Fantasies of Mastery or Masteries of Fantasy? Playing with CD-ROMs in the 5th Dimension211
10Showing and Telling: Developing CD-ROMs for the Classroom and Research239
11Doing Theory in Hypermedia Practice: A Case Study of the HyperHistory Video Project261
Contributors279
Index283

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