On to Smalltalk / Edition 1

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Overview

Learn the language with power tools for program writing and interface building This book is written in the clear and concise style that has made Winston's Java, C, C++, and Lisp books popular among programmers who want to add new languages to their repertoire. Using this book, you learn Smalltalk quickly and effectively, and you learn why Smalltalk is the language of choice when you need power tools for writing object-oriented programs and building graphical user interfaces.

The Knowledge You Need

Each section adds new capabilities to a short, yet representative Smalltalk program. One such program displays the calorie content of a food selected by a button click.

As you see the program evolve, you learn how to experiment using the workspace and the transcript, benefit from procedure abstraction, define classes that inherit instance variables and methods, benefit from data abstraction, design classes and class hierarchies, store values in class variables, store values in dictionaries, work with arrays and collections, use time-sorted collections in simulations, work with dates and times, program defensively, exchange software, create points and rectangles, draw lines and display text in windows, connect display elements, display list boxes, menus, and file dialog windows, develop a graphical user interface using a GUI builder, work with an industrial-strength smalltalk, work with the model-viewer-controler paradigm, and much, much more.

Winston's proven approach

  • Based on extensive teaching experience
  • Features easily digested segments
  • Illustrates ideas via short, yet complete, programs
  • Answers your natural questions in a natural order
  • Stresses principles of good programming practice
  • Recapitulates key points as if--then rules

0201498278B04062001

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Product Details

  • ISBN-13: 9780201498271
  • Publisher: Addison-Wesley
  • Publication date: 9/3/1997
  • Edition description: New Edition
  • Edition number: 1
  • Pages: 320
  • Product dimensions: 7.50 (w) x 9.25 (h) x 0.50 (d)

Meet the Author

About Patrick Henry Winston

Well-known author Patrick Henry Winston teaches computer science and directs the Artificial Intelligence Laboratory at theMassachusetts Institute of Technology.

0201498278AB04062001

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Table of Contents

Acknowledgments
1 How This Book Teaches You the Language 1
2 How to Experiment Using the Workspace 7
3 How to Write Arithmetic Expressions 15
4 How to Define Simple Methods 19
5 How to Define Methods with Parameters 29
6 How to Perform Tests Using Predicates 33
7 How to Write Conditional Expressions 35
8 How to Combine Boolean Expressions 41
9 How to Introduce Local Variables 45
10 How to Benefit from Procedure Abstraction 49
11 How to Create Classes and Instances 53
12 How to Define Classes that Inherit Instance Variables and Methods 61
13 How to Define Instance-Creation Methods 67
14 How to Benefit from Data Abstraction 73
15 How to Design Classes and Class Hierarchies 77
16 How to Write Iteration Statements 81
17 How to Write Recursive Methods 85
18 How to Store Values in Class Variables 93
19 How to Store Values in Dictionaries 97
20 How to Work with Arrays 101
21 How to Work with Ordered Collections and Sorted Collections 109
22 How to Create File Streams for Input and Output 119
23 How to Work with Characters and Strings 127
24 How to Produce Formatted Text 133
25 How to Use Sorted Collections in Simulations 139
26 How to Work with Dates and Times 147
27 How to Define Binary Methods 153
28 How to Use Debugging Tools 157
29 How to Program Defensively 165
30 How to Exchange Software 171
31 How to Create Points and Rectangles 177
32 How to Draw Lines and Display Text in Windows 183
33 How to Use the Graphics Context to Alter Appearance 197
34 How to Use List Boxes to Select Instances 203
35 How to Connect Together Display Elements 207
36 How to Display Menus and File Dialog Windows 213
37 How to Develop a GUI Using a GUI Builder 221
38 How to Work with a Commercial Smalltalk 231
39 How to Work with the Model-Viewer-Controller Paradigm 235
40 How to Use VisualWork's Value Holders and Aspect Adapters 243
41 How to Use VisualWorks to Build Applications 249
42 How to Use VisualWorks to Build Viewers and Controllers 255
Appendix A The Calorie Application 261
Appendix B Packaging Applications for Users 267
Appendix C The VisualWorks GUI Builder 269
Appendix D The VisualWorks Drawing Methods 275
Colophon 279
Index 281
Software 289
Books 291
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