One Jump Ahead: Computer Perfection at Checkers / Edition 2
  • One Jump Ahead: Computer Perfection at Checkers / Edition 2
  • One Jump Ahead: Computer Perfection at Checkers / Edition 2

One Jump Ahead: Computer Perfection at Checkers / Edition 2

by Jonathan Schaeffer
     
 

ISBN-10: 0387765751

ISBN-13: 9780387765754

Pub. Date: 10/31/2008

Publisher: Springer US

The new edition of this extraordinary book depicts the creation of the world champion checkers computer program, Chinook. In only two years, Chinook had become a worthy opponent to the world champion, and within four years had defeated all the world's top human players. Jonathan Schaeffer, the originator and leader of the Chinook team, details the mistakes and

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Overview

The new edition of this extraordinary book depicts the creation of the world champion checkers computer program, Chinook. In only two years, Chinook had become a worthy opponent to the world champion, and within four years had defeated all the world's top human players. Jonathan Schaeffer, the originator and leader of the Chinook team, details the mistakes and technical problems made and the lessons learned in the continuous effort to improve Chinook's performance, revealing the human factor behind the program’s design. The development of Chinook begins in 1988 as an innocent question asked over lunch and is followed to the final match against then world champion, Marion Tinsley, and ultimately to its recent triumph, solving checkers. Schaeffer’s unwaveringly honest narrative features new anecdotes, updated material and technology descriptions, and additional photos and figures, providing an engrossing account of an obsessive quest to achieve perfection in computer checkers.

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Product Details

ISBN-13:
9780387765754
Publisher:
Springer US
Publication date:
10/31/2008
Edition description:
2nd ed. 2009
Pages:
585
Product dimensions:
6.00(w) x 9.20(h) x 1.40(d)
Age Range:
3 Months

Table of Contents

I Can’t Lose.- The Opening Game: This Was Going To Be Easy.- Bottomless Well.- The Middle Game: Valuable Lessons.- The Illusion of Intelligence.- A Nobel Turing Trio.- Didn’t Samuel Solve That Game?- The Case for the Prosecution.- As Close to Perfection As Humanly Possible.- You Look Like a Checkers Player.- The Fudge Factor.- I Feel Like a Teenager Again.- Gentlemen, Start Your Engines.- Trust Me.- A Wake-Up Call.- Prelude to Disaster.- Programmed by God.- Divine Intervention.- Dissension Among the Ranks.- Home Away From Home.- It’s a Draw!- Let Me Suggest the Unthinkable.- The End Game: Gentlemen’s Agreement.- I’m Ready to Go.- The Game Score: As Good As God.- The Final Frontier.- Quiet Satisfaction.- As Close to Perfection as Computationally Possible.- I Know I Can 't Lose.- Past and Present.- The Game Players: Sluicing for Gold by Robert Lake.- A Long Journey by Paul Lu.- Recollections and Reflections by Norman Treloar.- Personal Recollections by Martin Bryant.- Solving the Problem of a Checkers Solving Program by Neil Burch.- Checkered Past by Rebecca Schaeffer.- Checkered Out by Step Schaeffer.- The Game Stats: Appendix A: Further Reading.- Appendix B: Tinsley’s Record.- Appendix C: CHINOOK’s Record.- Appendix D: CHINOOK Technical Specifications.- Appendix E: Tinsley–CHINOOK games.- Appendix F: Proof Statistics.

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