One Thousand One Brilliant Ways to Checkmate

One Thousand One Brilliant Ways to Checkmate

4.1 9
by Fred Reinfeld

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Wilshire Book Company
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6.38(w) x 8.06(h) x 0.51(d)

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One Thousand One Brilliant Ways to Checkmate 4.1 out of 5 based on 0 ratings. 9 reviews.
JackTheRipper More than 1 year ago
This is not a book for the beginner! The problems are designed for someone well beyond a beginner (consider: "Art of the Checkmate" for a beginner or a good opening traps book such as, "Winning Chess Traps" where it shows how tactics are reached for beginner to intermediate, or "Winning Chess Tournaments"). The book uses the old form of notation (a drawback) and you must go to the back of the book each time to find the solution to each checkmate problem. You do get a lot of checkmate problems and they are broken down by type.
Guest More than 1 year ago
A good book to use to train with to learn tactics. Lots and lots of checkmate problems. Get this along with 1001 WINNING CHESS SACRIFICES AND COMBINATIONS and WINNING CHESS TOURNAMENTS to improve your pattern recognition and train properly.
Guest More than 1 year ago
1001 Thousand One Brilliant Ways to Checkmate contains all of the most important checkmate patterns that are useful to learn. Checkmates should be part of your plan to learn tactics. When added to 1001 Winning Chess Sacrifices and Combinations and Winning Chess Traps you have got rather complete coverage of the important study material that an advanced beginner or average experienced player needs. I like the problem format of this book, which makes learning a fun challange.
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Guest More than 1 year ago
I first read parts of this book when I was a child and saw it in my fathers library. It was well worn then. I never really got into it until recently and I came online trying to find a copy that is not in the tatters like the original that was passed down. I did not realize how helpful this book could be years ago! It is an excellent learning tool and helps the player improve their pattern recognition a great deal. All the people I play against have commented that my play has improved a good deal since I started reading this book. Some of the problems are easy, some medium, and some are just brain twisters! The book helps you see more opportunity in what you may feel is a position without big possibilities. This book is probably a little much for the beginner, but intermediate players will enjoy it a great deal.
Guest More than 1 year ago
As the title says, you get 1001 chess problems - all checkmates! This is a good way to improve your game by learning by doing the most common types of checkmates you will find in common everyday play. The types of checkmates are broken down nicely into chapters. The majority of checkmates are not real obvious and take some work! A fun book to work with. I wish the answers were not in the back and that they were in algebraic notation (my only two complaints). Otherwise great!
Guest More than 1 year ago
This book has many great ways to win. I love to win. I is fun to find the tricky solutions to win. My chess game has improved a lot by studying this book. The book is self - contained -- you don't have to set up a chess board and play out the moves--it is all right there for you. Fantastic for 'on the go' reading. Some checkmates are easy -- some medium, and some are a bit tricky. My rating is 1500 and I found this book very informative. I wish I could give it 6 stars.
Guest More than 1 year ago
On the positive side, newcomers and inexperienced players may learn to 'see' patterns and sacrifices that may occur in their games by solving these problems mentally (i.e., don't set up the position and move the pieces!) There are certainly enough problems to drill to one's heart's content. On the negative side, the emphasis on forced move sequences leading to mate, always after a brilliant sacrifice (hence the book's title) is unrealistic. For example, 30% of the problems are queen sacrifices(!) and thus are far from typical tactics. Further, nearly 100 of the problems are 'composed' problems where finding the 'key' move is necessary - fun but hardly good for pattern-recognition. Most games are decided not by 'brilliant' mates where the opponent is a puppet pulled along a string but are the result of boring pins, forks, and double attacks on undefended pieces/pawns. Those are what you should drill on. Looking for a brilliant win may lead to brilliant losses!!