Online Communities and Social Computing: Third International Conference, OCSC 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings / Edition 1

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This book constitutes the refereed proceedings of the Third International Conference on Online Communities and Social Computing, OCSC 2009, held in San Diego, CA, USA in July 2008 in the framework of the 13th International Conference on Human-Computer Interaction, HCII 2009 with 10 other thematically similar conferences. The 77 revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the thematic area of online communities and social computing, addressing the following major topics: designing and developing online communities; social behavior of humans and artificial agents in online communities; Web 2.0: emerging challenges; learning, education and culture; online games; and online communities and society.

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Table of Contents

Designing and Developing Online Communities.- A Discussion System for Knowledge Sharing and Collaborative Analysis of Incidents in Nuclear Power Plants.- Universal Navigation through Social Networking.- Collaborative Work in 3D Virtual Environments: A Research Agenda and Operational Framework.- Workflow-Based Architecture for Collaborative Video Annotation.- Catalysing the Development of a Conference Workspace.- Dialogues of Locations: BlueSpot.- Instant Online Communities as a Means to Foster Conferences.- Mobile Social Service Design for Large-Scale Exhibition.- Accessibility of Registration Mechanisms in Social Networking Sites.- A Visualization Approach for Group Behaviors, Beliefs and Intentions to Support Critical Decisions.- Measuring Usability via Biometrics.- Structuring the Social Subsystem Components of the Community Based E-Museum Framework.- Notice Board as Metaphor for Social Media Service in Chemical Factory.- A Study on the Interface for Viewing the Information Menu of a Town from Intersections Using a Digital Compass.- Email Accessibility and Social Networking.- Social Behaviour of Humans and Artificial Agents in Online Communities.- Why People Use Social Networking Sites.- Automatic Generation of Non-verbal Behavior for Agents in Virtual Worlds: A System for Supporting Multimodal Conversations of Bots and Avatars.- Preliminary Findings from a Cross Cultural Usability Study on the Internationalization of User Interfaces.- Credibility On-Line: Quality Metrics for Evaluation.- A Life-Like Agent Interface System with Second Life Avatars on the OpenSimulator Server.- Multi-dimensional Moderation in Online Communities: Experiences with Three Norwegian Sites.- Modding as Rating Behavior in Virtual Communities: The Case of Rooster Teeth Productions.- Personalized and Deformed Avatars for Realizing Avatar-Mediated Real Person-to-Person Communication.- Ghatcha: GHost Avatar on a Telework CHAir.- Distributed Leadership, Trust and Online Communities.- Metacommunication Patterns in Online Communities.- Collective Content as a Facilitator of Community Interaction: A User Study of Four Close-Knit Communities.- Analysis of Information Disclosure on a Social Networking Site.- Attribution of Identity in Autonomous Action of Remotely Operated Robot.- Supporting Acceptable Dialogue Start Based on User Uninterruptibility Estimation for Avatar-Mediated Multi-tasking Online Communication.- Developing Believable Interactive Cultural Characters for Cross-Cultural Training.- Web 2.0: Emerging Challenges.- Weighting Structures: Evolutionary Dynamics of Innovation Networks in Virtual Communities.- User Reputation Evaluation Using Co-occurrence Feature and Collective Intelligence.- Innovation Networks: A Report on Creating a Specialist Professional Social Network, Offline and Online, to Foster Innovation in the New Media Sector.- The Innovation Architectures of Facebook.- Improving Personal Tagging Consistency through Visualization of Tag Relevancy.- “I Heard It on the Grapevine” – Blogging, Facebook, YouTube, and Student Self-organization during a Faculty Strike.- Evaluation of User Reputation on YouTube.- Critical Success Factors for Web 2.0 – A Reference Framework.- User Innovation Networks and Research Challenges.- Web Interface for Designing and Sharing Sound Space.- Who Are the Web Composers?.- Social Adaptation of ERP Software: Tagging UI Elements.- Propagation Modeling and Analysis of Incidental Topics in Blogosphere.- Learning, Education and Culture.- The Coming Revolution in Competence Development: Using Serious Games to Improve Cross-Cultural Skills.- Learning Computer Science Fundamentals through Virtual Environments.- A Discussion of Video Capturing to Assist in Distance Learning.- The Whole Story: Retrieving Narratives for Cross-Cultural Understanding.- When Social Worlds Collide: Charting the Intersection of Social Media and Courseware/Course Management Systems.- The First Two W’s: Fostering Multicultural Awareness in Children.- Creating Community through the Use of a Class Wiki.- Benefits and Challenges of Using Collaborative Development Environments with Social Software in Higher Computer Science Education.- Virtual Communities Adapted to the EHEA in an Enterprise Distance e-Learning Based Environment.- Evaluating the Social Dimension in Online Learning Communities.- Heuristics for Implementation of Wiki Technology in Higher Education Learning.- Mobile Phone Interfaces for Informal Education.- A Proposed Movie Recommendation Method Using Emotional Word Selection.- Cultural Prescription vs. User Perception of Information Architecture for Culture Centred Website: A Case Study on Muslim Online User.- Leveraging Mobile Devices to Develop Intercultural Competency for Digital Students.- Online Games.- Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration.- Cheating Behaviors in Online Gaming.- Flow Experience in Second Life: The Impact of Telepresence on Human-Computer Interaction.- EmoHeart: Automation of Expressive Communication of Emotions in Second Life.- Antecedents of Attributions in an Educational Game for Social Learning: Who’s to Blame?.- Intercultural Competence Game That Fosters Metacognitive Agility and Reflection.- A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships.- Uncanny as Usability Obstacle.- Gamers’ Implicit Knowledge on the Psychological Influence of Game-Playing.- Intercultural Socializing via Mobile Games for Backpackers.- Online Communities and Society.- Designing Inclusive Social Networks: A Participatory Approach.- City Ragas: Building an Intercultural Dialogue between People.- Are Online Communities Good for the Civic Audit of Public Spaces, Services, and Officers?.- Social Features in Online Communities for Healthcare Consumers – A Review.- Usability and User Acceptance for Personal Health Records: A Perspective from Healthcare Citizens.- Measuring E-Democracy Opportunities: A Global Perspective.- Ethnographic User Study and Concept Design for Chinese Migrant Workers’ Social Networks.- Medication Adherence among the Elderly and Technology Aids: Results from an Online Survey Study.

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