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"Patti Shank has collected great ideas about online learning and teaching from all over the globe. If you are an online instructor or instructional designer looking for new ways to involve and engage your learners, you'll be inspired by this book!"--Terry Morris, associate professor, William Rainey Harper Colleges
Filled with techniques, tools, tips, examples, resources, and dozens of "great ideas,? this invaluable resource helps people who are looking to build online instructional materials -- or improve existing materials -- discover and implement what the best and brightest in industry and education are doing to make online learning more engaging and compelling. Increase your know-how in the following areas:
SECTION 1. LEARNERS, ACTIVITIES, AND ASSESSMENTS.
Chapter 1. Ideas for Supporting Learners and Learning.
Confirm Exercise Instructions.
Anonymous Weekly Survey.
Really Simple Syndication Feeds.
Virtual Office Hours.
Chatbots. Chapter 2. Ideas for Making Collaboration Work.
Prep for Collaborative Work.
Team Agreement Template.
Rules of Engagement Agreement.
Team Review Form.
Chapter 3. Ideas for Making Discussions Work.
Discussion Message Protocols.
Evaluate Your Contribution.
Karma Points for Contributions.
Acronym and Emoticon Help.
Chapter 4. Ideas for Self-Directed and Asynchronous Activities.
Enter, Compare, Print, and Discuss.
Tell Me Why.
Tell Me About Yourself.
An Expert View.
Email the Author.
Easy Peer Editing.
Introducing Critical Evaluation.
Chapter 5. Ideas for Synchronous Activities.
Come (Back) Early.
Low-Tech Listening Exercise.
Gordon Mackenzie-Style Lecture.
Vanity License Plate.
Where Are You?
Chapter 6. Ideas for Self-Check Activities and Assessments.
Adapted Classroom Assessment Techniques.
Review Puzzles and Games.
Know Your Flooring.
Board Game Self-Check.
Show Training Value.
SECTION 2. INSTRUCTIONAL DESIGN.
Chapter 7. Ideas for the Design and Development Process.
Personalized Learning Model.
Fast E-Learning Templates.
Chapter 8. Ideas for Navigation and Usability.
Concept Maps and Causal Loops for Navigation.
Collapsible and Movable Text Layer.
Automated Back and Next Buttons and Page Numbering.
Double Use Glossary.
Here’s What’s New.
Chapter 9. Ideas for Creative Design.
Take the Metro.
Metaphors to Aid Learning.
Stories to Understand the Big Picture.
What I Really Think.
Chapter 10. Ideas for Creative Media.
Slow or Fast Images.
Inside a Cell.
DNA Sliding Clamp.
DNA Sequence Explorer.
Build Your Own Instructional Game.
It’s NOT Ninety-Five.
About the Editor.