OOP Demystified: A Self-Teaching Guide / Edition 1

OOP Demystified: A Self-Teaching Guide / Edition 1

ISBN-10:
0072253630
ISBN-13:
9780072253634
Pub. Date:
03/08/2004
Publisher:
McGraw Hill LLC
ISBN-10:
0072253630
ISBN-13:
9780072253634
Pub. Date:
03/08/2004
Publisher:
McGraw Hill LLC
OOP Demystified: A Self-Teaching Guide / Edition 1

OOP Demystified: A Self-Teaching Guide / Edition 1

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Overview

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.


Learn object-oriented programming in no time with help from this easy-to-understand guide, ideal for novice and expert programmers alike. Discover why objects are so successful as the model for this type of programming and how objects are classified. Distinguish between how people see the world and how computers “see” it. Learn about attributes and methods, inheritance, polymorphism, real-world and case modeling, object-oriented programming languages, and much more. Each chapter ends with a quiz, culminating in a final exam at the end of the book so you can test your knowledge.

Product Details

ISBN-13: 9780072253634
Publisher: McGraw Hill LLC
Publication date: 03/08/2004
Series: Demystified
Pages: 288
Product dimensions: 7.40(w) x 9.30(h) x 0.53(d)

About the Author

JIM KEOGH (Ridgefield Park, NJ) is a Columbia University Faculty member and teaches Object-oriented programming along with other computer science courses.

MARIO GIANNINI (New York, NY) is the chair of the programming track at Columbia University and has written several computer technology books for Prentice-Hall.



Mario Giannini (New York, NY) is the chair of the programming track at Columbia University and has written several computer technology books for Prentice-Hall.

Table of Contents

Ch. 1: A Look at How We See the World

Ch. 2: A Look at How Computers See the World

Ch. 3: Identifying and Describing Objects

Ch. 4: What is a Class?

Ch. 5: Attributes and Methods

Ch. 6: Encapsulation

Ch. 7: Inheritance

Ch. 8: Polymorphism

Ch. 9: Abstraction

Ch. 10: Real World Modelling

Ch. 11: Collaboration

Ch. 12: Case Modeling

Ch. 13: Class Diagrams

Ch. 14: Interfaces

Ch. 15: OOP Programming Languages

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