OOP Demystified: A Self-Teaching Guide / Edition 1
  • OOP Demystified: A Self-Teaching Guide / Edition 1
  • OOP Demystified: A Self-Teaching Guide / Edition 1

OOP Demystified: A Self-Teaching Guide / Edition 1

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by Jim Keogh, Mario Giannini
     
 

The fast and easy way to understanding the fundamentals of OOP

Want to learn about object-oriented programming quickly and easily? Looking to brush up on modeling, classes, and attributes? Then OOP Demystified is the easy-to-understand, step-by-step guidebook that will help you figure out the ins-and-outs of object-oriented programming (OOP).

Written for anyone

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Overview

The fast and easy way to understanding the fundamentals of OOP

Want to learn about object-oriented programming quickly and easily? Looking to brush up on modeling, classes, and attributes? Then OOP Demystified is the easy-to-understand, step-by-step guidebook that will help you figure out the ins-and-outs of object-oriented programming (OOP).

Written for anyone without formal training in the subject, OOP Demystified teaches complex OOP topics in clear, plain language—from the reasons why objects are successful as models for programming to case modeling, class diagrams, interfaces, and much more. The authors leave out unnecessary, time-consuming information to deliver the essentials you need to begin and maintain all your OOP projects.

Simple enough for a beginner, but challenging enough for an advanced student, OOP Demystified is your shortcut to mastering object-oriented programming.

This one-of-a-kind self-teaching text offers:

  • An easy way to understand OOP
  • A quiz at the end of each chapter
  • A final exam at the end of the book
  • No unnecessary technical jargon
  • A time-saving approach

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Product Details

ISBN-13:
9780072253634
Publisher:
McGraw-Hill Professional Publishing
Publication date:
03/08/2004
Series:
Demystified Series
Pages:
288
Sales rank:
416,222
Product dimensions:
7.40(w) x 9.30(h) x 0.53(d)

Related Subjects

Table of Contents

Ch. 1: A Look at How We See the World

Ch. 2: A Look at How Computers See the World

Ch. 3: Identifying and Describing Objects

Ch. 4: What is a Class?

Ch. 5: Attributes and Methods

Ch. 6: Encapsulation

Ch. 7: Inheritance

Ch. 8: Polymorphism

Ch. 9: Abstraction

Ch. 10: Real World Modelling

Ch. 11: Collaboration

Ch. 12: Case Modeling

Ch. 13: Class Diagrams

Ch. 14: Interfaces
Ch. 15: OOP Programming Languages

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