Open Source Game Programming: QT Games For KDE, PDAs, And Windows

Overview

Open Source Game Development: Qt Games for KDE, PDAs, and Windows starts with a review of game design and walks the reader through Open Source game development using Qt and KDE. From there it moves on to cover topics such as Canvas Games (2D), OpenGL (3D), graphics & sound, pathfinding, AI, particle effects, math, and physics. All relevant sections of the book include ready-to-use code snippets that are accompanied by fully functional tutorial/example programs and extensive API documentation. The companion ...

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Overview

Open Source Game Development: Qt Games for KDE, PDAs, and Windows starts with a review of game design and walks the reader through Open Source game development using Qt and KDE. From there it moves on to cover topics such as Canvas Games (2D), OpenGL (3D), graphics & sound, pathfinding, AI, particle effects, math, and physics. All relevant sections of the book include ready-to-use code snippets that are accompanied by fully functional tutorial/example programs and extensive API documentation. The companion CD-ROM includes C++ source code for Qt applications and all of the algorithms from the text. After reading this book, game programmers will have the tools and knowledge to master Open Source game development.

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Product Details

  • ISBN-13: 9781584504061
  • Publisher: Cengage Learning
  • Publication date: 10/3/2005
  • Series: Charles River Media Game Development Series
  • Edition description: BK&CD-ROM
  • Edition number: 1
  • Pages: 554
  • Product dimensions: 7.35 (w) x 9.25 (h) x 1.25 (d)

Meet the Author

Martin Heni studied physics specializing in quantum theory and colloidal physics for his diploma degree and PhD respectively. Professional experience in robotic and aerospace systems led to his current position as senior software engineer for aerospace systems. His interest in computer games manifests in the ongoing development of small desktop computer games.

Andreas Beckermann is studying for a degree in computer science and for the last five years he has been involved in KDE game programming. He is lead developer for "Boson," a real time 3D strategy game for KDE. He is responsible for the graphics and network programming, in particular the "kgame" development.

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Table of Contents

Acknowledgments Preface Foreword Chapter 1 Introduction to Desktop Gaming Chapter 2 Qt Primer Chapter 3 Game Development Using KDE Chapter 4 Qt Game Development Using Microsoft Windows Chapter 5 Game Development on PDAs Chapter 6 Canvas Games Chapter 7 OpenGL Chapter 8 OpenGL with Qt Chapter 9 Sound and Graphics Chapter 10 Artificial Intelligence Chapter 11 Pathfinding Chapter 12 Particle Effects Chapter 13 Math and Physics in Desktop Games Chapter 14 Qt Network Games Chapter 15 The KGame Library Chapter 16 XML Chapter 17 Open Source and Intellectual Property Rights Chapter 18 A Practical Summary Appendix A About the CD-ROM Appendix B Software License Index

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