OpenGL Game Programming / Edition 1

OpenGL Game Programming / Edition 1

3.0 2
by Kevin Hawkins
     
 


This robust CD contains source code from the book as well as examples of OpenGL games in the online game development community. Also included are a variety of tools such as the OpenGL libraries, GLUT, Paint Shop Pro shareware, and sound editing software. This book is a complete guide to game development using the OpenGL graphics API. It also covers how to… See more details below

Overview


This robust CD contains source code from the book as well as examples of OpenGL games in the online game development community. Also included are a variety of tools such as the OpenGL libraries, GLUT, Paint Shop Pro shareware, and sound editing software. This book is a complete guide to game development using the OpenGL graphics API. It also covers how to integrate the non-graphical elements of Microsoft's DirectX into OpenGL games so that users can incorporate sound, music, and network functions. Teaching users how to use OpenGL to create dynamic 3D environments and effects for use in game development.

Product Details

ISBN-13:
9780761533306
Publisher:
Cengage Learning
Publication date:
05/01/2002
Series:
Game Development Series
Edition description:
Older Edition
Pages:
808
Product dimensions:
7.48(w) x 9.16(h) x 1.70(d)

Table of Contents


Part 1: Introduction to OpenGL and DirectX 1. The Exploration Begins: OpenGL and DirectX 2. Using Windows with OpenGL 3. An Overview of 3D Graphics Theory Part 2: Using OpenGL 4. OpenGL States and Primitives 5. Coordinating Transformation and OpenGL Matrices 6. Adding Colors, Blending, and Lighting 7. Bitmaps and Images with OpenGL 8. Texture Mapping 9. Advanced Texture Mapping 10. Display Lists and Vertex Arrays 11. Displaying Text 12. OpenGL Buffers 13. OpenGL Quadrics 14. Curves and Surfaces 15. Special Effects Part 3: Building a Game 16. Using DirectX: Direct Input 17. Using DirectX Audio 18. Working with 3D Models 19. Physics Modeling with OpenGL 20. Building a Game Engine 21. Making a Game: A Time to Kill Appendix A: Online Resources Appendix B: Using the CD

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