OpenGL Game Programming / Edition 1

Paperback (Print)
Buy New
Buy New from BN.com
$32.35
Used and New from Other Sellers
Used and New from Other Sellers
from $1.99
Usually ships in 1-2 business days
(Save 96%)
Other sellers (Paperback)
  • All (19) from $1.99   
  • New (5) from $19.99   
  • Used (14) from $1.99   

Overview

This robust CD contains source code from the book as well as examples of OpenGL games in the online game development community. Also included are a variety of tools such as the OpenGL libraries, GLUT, Paint Shop Pro shareware, and sound editing software. This book is a complete guide to game development using the OpenGL graphics API. It also covers how to integrate the non-graphical elements of Microsoft's DirectX into OpenGL games so that users can incorporate sound, music, and network functions. Teaching users how to use OpenGL to create dynamic 3D environments and effects for use in game development.

Read More Show Less

Product Details

  • ISBN-13: 9780761533306
  • Publisher: Cengage Learning
  • Publication date: 5/1/2002
  • Series: Game Development Series
  • Edition description: Older Edition
  • Edition number: 1
  • Pages: 808
  • Sales rank: 891,714
  • Product dimensions: 7.48 (w) x 9.16 (h) x 1.70 (d)

Meet the Author

Kevin Hawkins received his master's degree in Software Engineering and his bachelor's degree in Computer Science from Embry-Riddle University. He is currently a software engineer at Raydon Corporation, where he is part of the Software Architecture team, developing new software architectures and techniques for the company's simulation product line. Along with Dave, he is co-founder of GameDev.net and co-author of OpenGL Game Programming. Besides the technical and engineering stuff, Kevin was drafted to play professional baseball by the Cleveland Indians in the 2002 Amateur Draft, but decided not to play. He enjoys playing guitar, reading, surfing, golfing, working out, and playing with his dog, Jak.

Dave Astle received his bachelor's degree in Computer Science from the University of Utah, where he specialized in graphics, artificial intelligence, networking, and compiler theory and design. He has been programming games professionally for several years, and is currently a senior engineer in the Gaming and Graphics group at QUALCOMM Inc. He is the cofounder and Executive Producer of GameDev.net, the leading online community for game developers. He is the co-author of OpenGL Game Programming, has contributed to several other game development books, and has spoken at industry conferences, including the Game Developers Conference. When not absorbing radiation from his monitor, Dave enjoys music, reading, skating, collecting rhinos (not real ones' yet), and playing with his five kids. He lives in San Diego, California.

Read More Show Less

Table of Contents

Part 1: Introduction to OpenGL and DirectX 1. The Exploration Begins: OpenGL and DirectX 2. Using Windows with OpenGL 3. An Overview of 3D Graphics Theory Part 2: Using OpenGL 4. OpenGL States and Primitives 5. Coordinating Transformation and OpenGL Matrices 6. Adding Colors, Blending, and Lighting 7. Bitmaps and Images with OpenGL 8. Texture Mapping 9. Advanced Texture Mapping 10. Display Lists and Vertex Arrays 11. Displaying Text 12. OpenGL Buffers 13. OpenGL Quadrics 14. Curves and Surfaces 15. Special Effects Part 3: Building a Game 16. Using DirectX: Direct Input 17. Using DirectX Audio 18. Working with 3D Models 19. Physics Modeling with OpenGL 20. Building a Game Engine 21. Making a Game: A Time to Kill Appendix A: Online Resources Appendix B: Using the CD

Read More Show Less

Customer Reviews

Average Rating 3
( 2 )
Rating Distribution

5 Star

(0)

4 Star

(1)

3 Star

(0)

2 Star

(1)

1 Star

(0)

Your Rating:

Your Name: Create a Pen Name or

Barnes & Noble.com Review Rules

Our reader reviews allow you to share your comments on titles you liked, or didn't, with others. By submitting an online review, you are representing to Barnes & Noble.com that all information contained in your review is original and accurate in all respects, and that the submission of such content by you and the posting of such content by Barnes & Noble.com does not and will not violate the rights of any third party. Please follow the rules below to help ensure that your review can be posted.

Reviews by Our Customers Under the Age of 13

We highly value and respect everyone's opinion concerning the titles we offer. However, we cannot allow persons under the age of 13 to have accounts at BN.com or to post customer reviews. Please see our Terms of Use for more details.

What to exclude from your review:

Please do not write about reviews, commentary, or information posted on the product page. If you see any errors in the information on the product page, please send us an email.

Reviews should not contain any of the following:

  • - HTML tags, profanity, obscenities, vulgarities, or comments that defame anyone
  • - Time-sensitive information such as tour dates, signings, lectures, etc.
  • - Single-word reviews. Other people will read your review to discover why you liked or didn't like the title. Be descriptive.
  • - Comments focusing on the author or that may ruin the ending for others
  • - Phone numbers, addresses, URLs
  • - Pricing and availability information or alternative ordering information
  • - Advertisements or commercial solicitation

Reminder:

  • - By submitting a review, you grant to Barnes & Noble.com and its sublicensees the royalty-free, perpetual, irrevocable right and license to use the review in accordance with the Barnes & Noble.com Terms of Use.
  • - Barnes & Noble.com reserves the right not to post any review -- particularly those that do not follow the terms and conditions of these Rules. Barnes & Noble.com also reserves the right to remove any review at any time without notice.
  • - See Terms of Use for other conditions and disclaimers.
Search for Products You'd Like to Recommend

Recommend other products that relate to your review. Just search for them below and share!

Create a Pen Name

Your Pen Name is your unique identity on BN.com. It will appear on the reviews you write and other website activities. Your Pen Name cannot be edited, changed or deleted once submitted.

 
Your Pen Name can be any combination of alphanumeric characters (plus - and _), and must be at least two characters long.

Continue Anonymously
Sort by: Showing all of 2 Customer Reviews
  • Anonymous

    Posted March 8, 2003

    OpenGL... But ONLY for Windows?!?

    While this may be a good book for those interested in WINDOWS-ONLY programming, it offers nothing for those of us looking to program games cross-platform. I'd suggest those of you looking to program for JUST WINDOWS to get DirectX Game Programming... This book was a waste of my money.

    0 out of 1 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted September 1, 2001

    BUY IT NOW!!!

    Ok I wouldn'tt say that exactly, but it is a very good book. Any novice C++ programmer or beginning/intermediate OpenGl programmer can benefit from this book. It also teaches DAudio and DInput, which are hard enough as it is (Microsoft did produce it, you know). But, the title is a bit misleading. If I didn't know that this book was supposedto be about game programming, I wouldn't be able to tell. Most of the context was oriented toward graphics programmers, for the most part. Sure the physics chapter is okay, but it is too overly complex to be applicable to game programming and maintain decent performance. Some the formulas are off too, but the best game programmers are mathematicians, anyway. And believe me, this won't be your last stop. You'll definitely be looking up resources on the internet to supplement what you learn, but that applies for any book. Overall, though, this is a good book.

    Was this review helpful? Yes  No   Report this review
Sort by: Showing all of 2 Customer Reviews

If you find inappropriate content, please report it to Barnes & Noble
Why is this product inappropriate?
Comments (optional)