- Shopping Bag ( 0 items )
From Barnes & NobleIn recent years, the Mac has become a state-of-the-art platform for OpenGL graphics programming. Now, there's a book that shows how to take full advantage of OpenGL on Mac OS X, whether you're creating new applications from scratch, porting from other platforms, or optimizing existing OpenGL code.
While OpenGL is, of course, a cross-platform standard, there are plenty of issues (and opportunities) unique to OpenGL for the Mac. These range from setup and configuration to the Mac's unique hardware and OS X's unique performance optimizations. And, of course, integration with the Mac's own APIs. All that's covered here. There's especially comprehensive coverage of API integration: with CGL, AGL, Cocoa, QuickTime, Core Image, and CoreVideo. (And, yes, there's plenty of code, all downloadable.)
Until now, it's been difficult to find coherent, complete information about Mac OpenGL programming. Anyone who's tried will realize just how welcome this book is. Bill Camarda, from the December 2007 Read Only