Oreimo, Volume 1by Sakura Ikeda, Tsukasa Fushimi
High-school student Kyosuke doesn't get along with his cranky, dismissive, and secretive 14-year-old little sister Kirino, but he finds himself somehow protecting Kirino's secrets — she's not only a fashion model and a great student, but she's got a huge collection of naughty video games and anime! This hilarious, charming hit series is filled with surprises
High-school student Kyosuke doesn't get along with his cranky, dismissive, and secretive 14-year-old little sister Kirino, but he finds himself somehow protecting Kirino's secrets — she's not only a fashion model and a great student, but she's got a huge collection of naughty video games and anime! This hilarious, charming hit series is filled with surprises and outrageous laughs. Who says girls can't be otaku, too?
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The editorial review missed the point of the book entirely. The book has to use such an uncomfortable and taboo setting because the whole point of the book and series is understanding, standing up for what you believe in, growing up, and friendship. The editor doesn't know much about the Japanese culture and so the humor isn't there. The art caters to the people who actually play eroge and visual novels and since the story revolves around Kirino's passionate hobby of eroge, it's quite brilliant to double up on the theme. While the series markets a suggestively incestuous theme, readers will come to find it really doesn't advance into that sort of relation between the two siblings. This series is worth a read if you actually care to look beyond the ridiculous taboo theme and into the heart of the story.
As mentioned previously, the editorial review utterly missed the mark. Atop said reasons, the theme also puts emphasis and brings question to moral standings of whom one should love and express feelings for. The series succeeds in creating a marvelous potential in how a protagonist reforges the relationship with a sibling, in particular one who portrays both extremities of society (popular and seclusive). The editor does heavily distort the primary focus of the manga, including the obligatory voyeur shots of the genre, due to an inferred bias. The 'disturbing implications' only rest on the surface of the games-within-the-series' goals; the series itself does not venture any further than an innocent farce between the siblings (though the last installment may prove otherwise soon enough). I honestly don't know what metric of reputation the writer holds for manga (a linear cliché mold, surely), but that expression cannot be more incorrect. Granted, as a spinoff writer of the same series, I cannot vow a neutral opinion. The manga adaptation doesn't cover as much of the content and depth as the original light novel, but the artwork does bring sufficient illustrations to relate Kyousuke's perspective on events that unfold. This drawing style suits much better to those who enjoy the bubbly highlight and cutesy representation of characters akin to shoujo. I highly recommend- if not implore- anyone who likes romance in their readings to take up this series, especially if the light novels are ever imported/localized. This kind of fiction really brings justice to eastern literature (definitely not 'thoroughly unpleasant,' which I find "hilarious").