Otherworld Chronicles #1: The Invisible Tower by Nils Johnson-Shelton, Hardcover | Barnes & Noble
Otherworld Chronicles #1: The Invisible Tower
  • Alternative view 1 of Otherworld Chronicles #1: The Invisible Tower
  • Alternative view 2 of Otherworld Chronicles #1: The Invisible Tower

Otherworld Chronicles #1: The Invisible Tower

4.3 6
by Nils Johnson-Shelton
     
 

Part of the spell has already been broken.

The first stones have begun to crumble.

In Artie Kingfisher’s world, wizards named Merlin, fire-breathing dragons, and swords called Excalibur exist only in legends and lore—until the day his video game Otherworld springs to life.

You are special, Arthur,

Says the mysterious message in his game.

In

Overview

Part of the spell has already been broken.

The first stones have begun to crumble.

In Artie Kingfisher’s world, wizards named Merlin, fire-breathing dragons, and swords called Excalibur exist only in legends and lore—until the day his video game Otherworld springs to life.

You are special, Arthur,

Says the mysterious message in his game.

In one week’s time you will come to me at the it.

Cryptic clues lead Artie to a strange place called the Invisible Tower, where he discovers that nothing in his life is as it seems. Artie is none other than King Arthur, brought to life in the twenty-first century. Artie has won the battle in the virtual Otherworld—now the key to saving the real Otherworld lies in his hands as well.

Green dragons, hungry wolves, powerful sorcerers—suddenly Artie must battle them all as he wields Excalibur and embarks on a quest worthy of the Knights of the Round Table. With his sister, Kay, by his side, Artie steps into the Otherworld—straight toward his destiny.

Editorial Reviews

Booklist
“An entertaining quest fantasy, sprinkled with hints of hidden agendas, and juiced with enough creativity to carry readers happily into future episodes.”
The Bulletin for the Center for Children's Books
“The draw here is the action, and there is plenty of that. As Artie dodges fire spells and enchanted swords, gamers will find themselves reaching for their controllers while they await the series’ next installment.”
Bulletin of the Center for Children's Books
"The draw here is the action, and there is plenty of that. As Artie dodges fire spells and enchanted swords, gamers will find themselves reaching for their controllers while they await the series’ next installment."
Bulletin of the Center for Children’s Books
“The draw here is the action, and there is plenty of that. As Artie dodges fire spells and enchanted swords, gamers will find themselves reaching for their controllers while they await the series’ next installment.”
Children's Literature - Heather Christensen
Twelve-year-old Artie Kingfisher thought he was just an ordinary kid who loved to play video games. That is until a cryptic message sets off a chain of events leading Artie to the mysterious "M," who turns out to be none other than the legendary Merlin. Even more surprising is Merlin's revelation that Artie is in fact King Arthur reborn, and that the "Otherworld" of his favorite game is actually a parallel universe where magic exists. With the help of his sister Kay—video game extraordinaire and now a brave and skilled knight—and a variety of sword wielding accomplices including Tom Thumb, Lancelot, and Bedevere, Artie must reclaim Excalibur and free Merlin (currently imprisoned in an invisible tower disguised as a video game store) so that together they can save Otherworld and Earth from certain disaster. Johnson-Shelton's reinvented Arthurian legend is full of non-stop action, and nicely combines the modern world with the famous legend of the once and future king. An especially nice touch is Artie's right-hand man, who is actually a smart-talking, fearless dame. As might be expected from an action-filled plot like this, many of the characters are not overly deep. Especially problematic is Qwon, a friend of Artie and Kay, who is briefly introduced halfway through the book and then kidnapped. Readers may question the urgency of Artie's desire to rescue this poorly developed character. Nevertheless, the page-turning exploits of Artie and his gang of knights will likely be motivation enough for many readers. Reviewer: Heather Christensen
VOYA - Laura Lehner
Artie Kingfisher, a pale, video-game playing twelve-year-old, and his tournament-winning sister, Kay, are the heroes of this new science fiction/fantasy series, Otherworld Chronicles. Artie is lured to the entry into the Otherworld, which he thought only existed in a video game. There he meets an imprisoned wizard, Merlin, and learns that Artie himself is a sibling of the King Arthur (he was created in Otherworld out of DNA from the first Arthur's parents). Merlin, it turns out, needs his help to escape the invisible tower he has inhabited for over a thousand years. First, King Artie and Kay must battle dragons and evil sorcerers in order to save the world and find the renewable energy resource that only exists in Otherworld. As Arthurian stories go, this one is fresh and fun, with plenty to offer the avid reader looking for a new series. The tone is conversational and young—with slang that tween readers will relate to. The writing itself does not quite live up to royal measure, but young teens who love this genre will be pleased. Reviewer: Laura Lehner
Kirkus Reviews
In his first novel for middle-grade readers, Johnson-Shelton serves up the first installment of an Arthurian trilogy starring 12-year-old video-gamer Artie Kingfisher. Artie begins receiving mysterious computer messages telling him "it has begun," and soon he is off to fulfill his destiny as the once and future king. It turns out that Artie is King Arthur--or, rather, Arthur's genetic sibling, created out of Uther Pendragon's finger bone and a lock of Lady Igraine's hair. At a gaming tournament in Cincinnati, Artie comes across Merlin, trapped in an invisible tower downtown, and it's Merlin who directs Artie on his quest. Much is expected of him: He must destroy the invisible tower, travel to the Otherworld and put an end to Lordess Morgaine's evil reign and gain access to the Otherworld's clean energy resources. No pressure, except the world is doomed if he fails. This new take on the Arthurian legends, told in third-person, pits wisecracking contemporary teens with their contemporary banter--" freaking awesome," "far out"--against all manner of obstacles: killer tornadoes, dire wolves, a green dragon, an elf and a wolf-headed man. At times, the prose is wordy and awkward, but it's always high-spirited and fun. Gives new life to Arthurian legends and may just send readers back to more traditional tellings. (Adventure. 10-14)
Bulletin of the Center for Children’s Books
“The draw here is the action, and there is plenty of that. As Artie dodges fire spells and enchanted swords, gamers will find themselves reaching for their controllers while they await the series’ next installment.”

Product Details

ISBN-13:
9780062070869
Publisher:
HarperCollins Publishers
Publication date:
01/03/2012
Series:
Otherworld Chronicles Series, #1
Pages:
335
Product dimensions:
5.90(w) x 8.30(h) x 1.40(d)
Age Range:
8 - 12 Years

Meet the Author

Nils Johnson-Shelton is the coauthor of the international bestseller No Angel: My Harrowing Undercover Journey to the Inner Circle of the Hells Angels. He is also the author of the Full Fathom Five series for tweens Otherworld Chronicles.

Customer Reviews

Average Review:

Write a Review

and post it to your social network

     

Most Helpful Customer Reviews

See all customer reviews >