Palm Programming

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Overview

Glen Bachmann's Palm Programming is a straightforward tutorial which teaches developers to create applications using the CodeWarrior development environment. Topics covered include: - Palm Programming Fundamentals - User Interface Development - Working with Databases - Memory Management - Palm communications - Infrared exchange - Networking support - Conduits - Programming for the new Palm VII wireless device Written by developer, for developers, this book is a must have for anyone interested in creating ...
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Overview

Glen Bachmann's Palm Programming is a straightforward tutorial which teaches developers to create applications using the CodeWarrior development environment. Topics covered include: - Palm Programming Fundamentals - User Interface Development - Working with Databases - Memory Management - Palm communications - Infrared exchange - Networking support - Conduits - Programming for the new Palm VII wireless device Written by developer, for developers, this book is a must have for anyone interested in creating customized applications and forms to be used on a PDA running the Palm OS. Professionals developing custom applications for corporations and business as well as hobbyists developing applications for their own use will find this book a valuable resource for Palm Programming. The first Palm programming book to cover development for the new Palm VII wireless device.

Reviewed by 3COM, developers of the PalmPilot and the Palm OS

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Product Details

  • ISBN-13: 9780672314933
  • Publisher: Sams
  • Publication date: 6/21/1999
  • Edition number: 1
  • Pages: 363
  • Product dimensions: 7.36 (w) x 9.13 (h) x 0.39 (d)

Table of Contents

Introduction.

I. GETTING STARTED WITH PALM PROGRAMMING USING CODEWARRIOR.

1. Introduction to Palm Programming and CodeWarrior.
The Palm Computing Platform. What Is a Palm Application? How Are Palm Applications Written? The CodeWarrior Tools. The Palm SDK. Summary.

2. Anatomy of a Palm Application.
PilotMain and the Smallest Palm Program Ever. The Main Form. Hello Palm! The Source Code. Creating a CodeWarrior Project for "Hello Palm". Building and Running "Hello Palm". Summary.

3. Rapid Development Using the Palm Emulator.
Why Palm Development Is Slow. But First, a Short Detour.... Effective Debugging Techniques for the Palm. Summary.

4. Creating and Managing Resources.
What Is a Palm Resource? Why Use Constructor? Creating a Resource Project File in Constructor. What's a Resource Fork? Version Control Considerations. Example: "Hello Palm" Revisited. Summary.

II. PROGRAMMING THE PALM USER INTERFACE.


5. Interacting with the User: Forms.
The Palm User Interface. What Is a Form? Programming with Forms. Using Forms to Capture User Input. More Complex Forms: Event Handlers. Summary. Chapter 6 - Button Controls.
What Is a Control Object? What Is a Button? Button. Push Button. Repeating Button. Check Box. Pop-Up Trigger. Selector Trigger.Guidelines for the Use of Buttons. Using Buttons in Your Application. Survey Says: A Simple Survey Application. Summary.

7. Labels and Fields.
What Is a Label? What Is a Field? Using Constructor to Create Labels and Fields. Using Labels and Fields in Your Application. Just What the Doctor Ordered. Summary.

8. Giving the User a Choice: Lists and Pop-Up Triggers.
Lists in the Palm Environment. Guidelines for Using Lists in an Application. Creating List Resources. Creating Pop-Up List Resources. Adding List and Pop-Up List Handling to Your Application. A Shopping List Revisited. Summary.

9. Menus.
What Is a Menu? Guidelines for Menu Usage. Using Constructor to Create Menus. Handling Menu Events in Your Application. Summary.

10. Drawing Graphics.
The Palm Display. Graphics Primitives. The Palm OS Window Model. PalmDraw: A Graphics-Drawing Demonstration Program. Summary.

11. Handling Pen Events.
What Is a Pen Event? How Pen Events and Control Events Coexist. What About Graffiti? Doodle: A Pen-Drawing Program. Even More Fun: Tic-Tac-Toe. Summary.

III. DATABASES.


12. Understanding Databases.
The Palm Database Model. The Palm Data Manager. Using the Data Manager to Create and Manipulate Databases. Browsing Palm Databases with DBBrowse. Summary.

13. Palm Databases: Record Management.
How Are Databases and Records Connected? Using the Data Manager with Records. Querying Database Records. Manipulating Database Records. Fish List: A Record Management Sample Application. Summary.

14. Tables.
What Is a Table? Table Functionality. When to Use Tables Instead of Lists. Adding Tables to Your Program. Putting It All Together: FishTable. Summary.

15. Categories.
What Is a Category? Palm SDK Support for Categories. How to Add Category Support to Your Application. Fish List Revisited: What Kind of Fish Is That? Summary.

16. Saving Program State: Application Preferences.
The Problem with Application Switching. What Are Application Preferences? When Should I Use Application Preferences? Using the Palm SDK Functions to Handle Application Preferences. System Preferences. Summary.

IV. MEMORY MANAGEMENT.


17. Palm OS Memory Management. Overview of the Palm OS Memory Manager. Allocating and Using Memory. Memory Allocation Functions. Memory Manipulation. Summary.
18. Large Applications.
How Large Is Too Large? Other Options for Alleviating Size Problems. Summary.

V. ADVANCED TOPICS


19. Shared Libraries: Extending the Palm OS. Encapsulating Functionality: Shared Libraries. The Palm Shared Library Model. Implementing a Shared Library. Example—ShrLib—A Simple Shared Library. Summary.
20. Using the Communications Libraries, Part 1: Serial Manager.
The Hardware. The Software. Serial Manager Essentials. PalmTalk: A Palm OS Serial Terminal Application. Summary.

21. Using the Communications Libraries, Part 2: Infrared.
The Standard. Implementing Infrared Connectivity in a Palm Application. IrDemo: Building a Palm OS IR Application. Summary.

22. The Internet in Your Hand: Introduction to the Palm VII.
What Is the Palm VII? The Problem with Wireless Internet Connectivity. Enter Web Clipping and Palm.Net. Wireless Email: iMessenger. What's New for Developers. Summary.

23. Creating Palm Query Applications.
What Is a PQA? What Works, What Doesn't. Steps Involved in Creating a PQA. A Sample PQA: Palm Programming Information Kiosk. Summary.

24. Conduits.
What Is a Conduit? How Does Hot-Sync Interact with Conduits? How to Obtain the Conduit SDK. Development Tools and Programming Environment. Other Conduit Development Options. Summary.

VI. APPENDIX.


Appendix A. Directory of Palm Development Resources.
Where to Find Development Tools and Helpful Utilities.

Index.
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Customer Reviews

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Sort by: Showing all of 3 Customer Reviews
  • Anonymous

    Posted September 6, 2002

    Worth Its Weight in Gold

    There is too much Palm and CodeWarrior documentation to the point that it becomes impossible to process it all in an effective manor. Bachmann does an excellant job of logically sorting out an otherwise messy development experience. As an experienced PDA developer, I find this book a must have. Most (if not all) common Palm development tasks have a code sample in this book. It serves as a great quick reference, or if you prefer cover to cover, all 340 pages of this book are actually readable! This book is a bit dated (uses Code Warrior 6, CodeWarrior is up to v8). I've had problems running CW 6 and POSE (Palm VII ROM) under XP, but have been ok under Win2K. Using this book and CW v6 has not prevented me from any development task so far.

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  • Anonymous

    Posted January 7, 2002

    Would you post Codewarrior version?

    Codewarrior V6.o and V7.0 are very different. I want to post the version that source codes were written. For example, pilot.h is replaced by PalmOS.h with new version. This one may be frustrating to new beginners . Post the version in the web site for the buyers who might have a program(codewarrior) already.

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  • Anonymous

    Posted April 29, 2001

    A must for beginners...

    I was impressed and relieved with how the author stepped through the important parts of palm development. Everything is explained to you in the right order and the sample code was definately a winner. After I quickly caught on however I was dissapointed that more advanced topics weren't pursued. The same simplicity that I appreciated as a beginner dissapointed me as a new intermediate. Grab this one if you're new to the game, but be ready to get one for more advanced users soon after.

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