×

Uh-oh, it looks like your Internet Explorer is out of date.

For a better shopping experience, please upgrade now.

Pangea Software's Ultimate Game Programming Guide for MAC OS X
     

Pangea Software's Ultimate Game Programming Guide for MAC OS X

by Brian Greenstone
 
If you've ever thought about becoming a video game developer then this book is for you! This intermediate-level programming book contains all the tricks of the trade that you need to know to build a game engine for Mac OS X.

You'll learn about all of the nuances dealing with the various Mac OS technologies such as the HID Manager, OpenGL,

Overview

If you've ever thought about becoming a video game developer then this book is for you! This intermediate-level programming book contains all the tricks of the trade that you need to know to build a game engine for Mac OS X.

You'll learn about all of the nuances dealing with the various Mac OS technologies such as the HID Manager, OpenGL, OpenAL, Core Graphics, Rendezvous, Quicktime, and more! You'll also learn how to write a plug-in for Maya, do stereo 3D rendering, networking, AltiVec optimizations, and even how to copy-protect your games. For developers interested in self-publishing their games, there is an entire chapter dedicated to marketing and sales strategies.

The included CD contains Xcode sample projects for everything discussed in the book: a fully functional Maya file exporter, networking code, Vertex Array Range acceleration, threading, and a whole lot more! All the sample projects are written in C.

Product Details

ISBN-13:
9780976150503
Publisher:
Pangea Software, Incorporated
Publication date:
10/28/2004
Pages:
288
Product dimensions:
7.10(w) x 9.10(h) x 0.80(d)

Customer Reviews

Average Review:

Post to your social network

     

Most Helpful Customer Reviews

See all customer reviews