Patent It Yourself

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Celebrating 20 years of success!

Patent It Yourself is the world's bestselling patent book, recommended by patent attorneys, inventors, librarians and journalists.

Patent attorney and former patent examiner David Pressman takes you -- step-by-step and in plain English -- ...

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Overview

Celebrating 20 years of success!

Patent It Yourself is the world's bestselling patent book, recommended by patent attorneys, inventors, librarians and journalists.

Patent attorney and former patent examiner David Pressman takes you -- step-by-step and in plain English -- through the entire patent process, from conducting a patent search to filing a successful application.

Patent It Yourself also covers:

  • documenting the invention process
  • successful marketing strategies
  • foreign patent rights
  • assigning and licensing your invention to others
  • infringement
  • and much more
The 10th edition of Patent It Yourself is completely updated and revised, providing the latest USPTO filing rules, as well as new amendment rules, mailing rules and fees. It also covers the new European Patent Office and Patent Cooperation Treaty rules.

Whether you're new at the inventing game or a grizzled veteran, Patent It Yourself will save you grief, time, and most importantly, money.

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Editorial Reviews

Inc.
The best roll-up-your-sleeves guide for filers who don't want to pay a ransom.
Mary Bellis
It is the most definitive, complete and current do-it-yourself patent book ever written and it is written in easy-to-understand laymen's terms.
— Inventor's Guide at About.com
Money Magazine
... contains all necessary forms and instructions plus advice on marketing your invention.
Money Magazine
... contains all necessary forms and instructions plus advice on marketing your invention.
San Francisco Chronicle
Every step of the patent process is presented in order in this gem of a book, complete with official forms....
Library Journal
This is a revised and considerably enlarged edition of a book published in 1979 by McGraw-Hill ( LJ 7/79). It is more thorough and provides better coverage of peripheral topics (e.g, how to keep lab notebooks, marketing and licensing inventions) than Kenneth Norris's The Inventor's Guide to Low-Cost Patenting ( LJ 7/85). Norris, however, includes more extracts from relevant regulations and the Manual of Patent Examining Procedure. The heart of both books is the process of acquiring a patent: searching for "prior art,'' drafting claims and applications, making drawings and responding appropriately to "office actions'' of the Patent and Trademark Office. Pressman writes well and formats the material for easy reference. Recommended for public libraries.
-- Jack Ray, Loyola/Notre Dame Library, Baltimore
Library Journal
This is a revised and considerably enlarged edition of a book published in 1979 by McGraw-Hill ( LJ 7/79). It is more thorough and provides better coverage of peripheral topics (e.g, how to keep lab notebooks, marketing and licensing inventions) than Kenneth Norris's The Inventor's Guide to Low-Cost Patenting ( LJ 7/85). Norris, however, includes more extracts from relevant regulations and the Manual of Patent Examining Procedure. The heart of both books is the process of acquiring a patent: searching for "prior art,'' drafting claims and applications, making drawings and responding appropriately to "office actions'' of the Patent and Trademark Office. Pressman writes well and formats the material for easy reference. Recommended for public libraries.
-- Jack Ray, Loyola/Notre Dame Library, Baltimore
Booknews
For anyone who's ever hoped their invention will be as ubiquitous as Velcro, this book offers clear, detailed, copious instruction on how to submit a patent. Pressman (a patent attorney) discusses patents, inventions, considerations of salability, other options besides patenting, and marketing. Everything needed to apply for a patent<-- >legal format, fees, illustrations, language, patent office rules<--> is described in detail, and all the necessary forms are included. The new edition discusses the controversial "business method" patent, expands on requirements and filing procedures, includes changes resulting from the American Inventors Protection Act of 1999, and lists useful websites. Annotation c. Book News, Inc., Portland, OR (booknews.com)
Denver Post
The book presents complicated procedures in easily digested chunks, with anecdotes, forms and plenty of old-fashioned good advice.
InventNet.com
The most complete and authoritative work on patents and inventions for the layperson.
The Washington Post
If you want to cut through the patent red tape and possibly save thousands of dollars, Patent It Yourself thoroughly explains the patent process and copyright laws and has all the forms and instructions needed to patent a product in the United States.
About.com
It is the most definitive, complete and current do-it-yourself patent book ever written and it is written in easy-to-understand laymen's terms.
Dallas Morning News
This clearly written guide will help minimize legal fees by preparing you to do what you can for yourself...
— Mike Maza
Inc. Magazine
The best roll-up-your-sleeves guide for filers who don't want to pay a ransom.
InventNet
The most complete and authoritative work on patents and inventions for laypersons...
Money Magazine
Contains all necessary forms and instructions plus advice on marketing your invention.
San Francisco Chronicle
Every step of the patent process is presented in order in this gem of a book, complete with official forms...
San Francisco Examiner
Patent It Yourself is a top-notch reference for patent and trademark information.
Science News
Entertaining and simple prose makes even the most arcane patent office procedures and policies understandable.
Self-Employed America
Will help you navigate the complexities of filing a patent.
The Denver Post
The book presents complicated procedures in easily digested chunks, with anecdotes, forms and plenty of old-fashioned good advice.
The Inventor's Bookstore
Easy to understand and can save thousands of dollars by writing your own patent application, or by writing much of it...
— Jack Lander
The Washington Post
If you want to cut through the patent red tape and possibly save thousands of dollars, Patent It Yourself... has all the forms and instructions needed to patent a product in the United States.
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Product Details

  • ISBN-13: 9781413308549
  • Publisher: NOLO
  • Publication date: 5/23/2008
  • Series: Nolo's Inventors' Essential Series
  • Edition description: Thirteenth Edition
  • Edition number: 13
  • Pages: 592
  • Product dimensions: 8.30 (w) x 10.80 (h) x 1.20 (d)

Meet the Author

Originally from Philadelphia, San Francisco Patent Attorney David Pressman is a graduate of Penn State University (BSEE) and George Washington University Law School (JD) where he was on the Law Review. He has over 40 years of experience in the patent profession -- as a patent examiner for the U.S. Patent Office, a patent attorney in corporate and private practice, a university instructor, a columnist, and as author of the Patent and Trademark entries to the World Book Encyclopedia. He is an expert on patent filing, prosecution, and licensing and his books have charted the path for over 250,000 inventors. Patent It Yourself is the most highly recommended guide to patenting an invention. David is also co-author of The Inventor's Notebook (with Fred Grissom), How to Make Patent Drawings Yourself (with Jack Lo), Patent Pending In 24 Hours (with Rich Stim), and Patents For Beginners (with Rich Stim).
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Read an Excerpt

Introduction

Inventor's Commandment 2
To invent successfully, be aware of problems you encounter and seek solutions. Also, take the time to study and investigate the practicality of new phenomena that occur by accident or fl ash of insight. Persevere with any development you believe has commercial potential.

Before we get to patents, the primary subject of this book, I provide this chapter to discuss inventions and inventing. why do this? To begin, you may be a first-time inventor and thus have no experience in the real world of protecting and patenting inventions. I believe that you'll be a better inventor if you understand and become familiar with some successful inventors and the invention process. Also, I believe that too many first-timers get discouraged before they try enough. To inspire you to hang in there, I include here some past success stories. Hopefully, when you see that many other small, independent inventors have found their pot of gold, you'll be stimulated to press on.

Inventing can not only be profitable, but it provides things that enhance our lives, making them more interesting, pleasurable, exciting, rewarding, and educational. as the noted Swiss psychologist, piaget, once said, "we learn most when we have to invent." Remember that everything of significance, even the chair you're probably seated in now, started with an idea in someone's brain. if you come up with something, don't dismiss it; it could turn out to be something great!

Common Misconception: The day of the small inventor is over; an independent inventor no longer has any chance to make a killing with his or her invention.

Fact: As you'll see by theexamples given later in this chapter, many small, independent inventors have done extremely well with their inventions. Billions of dollars in royalties and other compensation are paid each year to independent inventors for their creations. In fact 73% of all inventions that have started new industries have come from individual inventors. So, don't be a victim of the "no-use-going- on-with-it-because-surely-someone-has- invented-it- already" syndrome. While i recommend that you don't rush blindly ahead to patent your work without making a sensible investigation of prior inventions and your creation's commercial potential (in the ways i discuss later), I urge you not to quit without giving your invention a fair chance.

Another reason for this chapter is that many inventors come up with valuable inventions, but they haven't developed them sufficiently so that they can be readily sold. if their creations could be improved with further work, they'd have a far greater chance of success. So here I'll also give some hints about such things as improving your inventions, solving problems about workability, and drawbacks.

If you've already made an invention, or are even in the business of inventing, I believe the techniques in this chapter that increase your creativity and provide additional stimulation will help you to make more and better inventions. On the other hand, I also recognize that the information in this chapter may not be particularly helpful to the experienced inventor or the corporate inventor-after all, you're already firmly in the inventing business. If you would rather skip this information for now, go to chapter 3, where my discussion of record keeping should prove of value to even the most seasoned of inventors.
What I Mean by "Invention"

For the purpose of this book, an invention is any thing, process, or idea that isn't generally and currently known; which, without too much skill or ingenuity, can exist in or be reduced to tangible form or used in a tangible thing; which has some use or value to society; and which you or someone else has thought up or discovered.

Note that under this definition, an invention can be a process or even an idea, so long as it can be made tangible in some way, "without too much skill or ingenuity." on the other hand, the definition eliminates fantasies and wishes, such as time-travel or perpetual motion machines, since these obviously (at least to me) can't be made tangible.

An invention must have some use or value to society; otherwise what good is it, and how will you sell it? it must be generally unknown anywhere in the world (at the time you invent it), and it must have been thought up or discovered by you or someone else-otherwise it doesn't really have inventive value.

While you may think that an invention must be a major development to be successful, the truth is that most successful inventions are evolutionary rather than revolutionary. For example, the basic concept of the transistor was invented in the 1930s, but was not feasible enough to be successful until Drs. Brittain, Bardeen, and Shockley made some evolutionary but successful improvements in the late 1940s.

Why do I bother to define the term invention in such detail? So you'll begin to understand it and have a better feel for it, as well as to define the limits of its usage in this book. As you'll see, my primary concern is with inventions that qualify for a patent (that is, patentable inventions). However, nonpatentable inventions can also be valuable as long as society finds them at least somewhat special and useful.
Inventing by Problem Recognition and Solution

Now that you know what an invention is, how do you make one? Most inventions are conceived by the following two-step procedure: (1) recognizing a problem, and (2) fashioning a solution.

Although it may seem like duck soup, recognizing a problem often amounts to about 90% of the act of conceiving the invention. "To be an inventor is to perceive need." In these situations, once the problem is recognized, conceiving the solution is easy. Consider some of the Salton products-the home peanut butter maker, for instance, or the plug-in ice cream maker for use in the freezer. In both cases, once the problem was defined (the need for an easy homemade version of a product normally purchased at the store) implementing the solution merely involved electrification and/or size reduction of an existing appliance. Once the problem was defined, any competent appliance designer could accomplish its solution. True, during the implementation of the idea, that is, the design of the actual hardware, designers and engineers often contribute the very aspects of the invention that make it ingenious and patentable. Still, the main ingredient leading to a successful outcome for most inventions consists of recognizing and defining the problem that needs to be solved. Although Edison seemed to contradict this when he said that inventing is 10% inspiration and 90% perspiration, he was referring to the whole experience of inventing, including conception, making a practicable model, and licensing or selling the invention. Here, I'm referring just to the conception part of inventing-what Edison called "inspiration."

Of course, in some contexts, the recognition of a problem plays no part in the invention. Most improvement inventions fall into this category, such as, for example, the improvement of the mechanism of a ballpoint pen to make it cheaper, more reliable, stronger, etc. But in general, you will find it most effective to go about inventing via the two-step process of identifying a problem and solving it. Or, as famed inventor Jacob Rabinow said, "You invent because something bothers you."

Let's look at some simple inventions that were made using this two-step process and which have been commercially implemented. I delineate the problem P and solution S in each instance. Where I know an Independent Inventor was responsible, I add an "II."

1. Grasscrete. P Wide expanses of concrete or asphalt in a parking lot or driveway are ugly. S Make many cross-shaped holes in the paving and plant grass in the earth below so that the grass grows to the surface and makes the lot or driveway appear mostly green; grass is protected from the car's tires because of its subsurface position.
2. Intermittent Windshield Wipers. P In drizzles, the slowest speed of windshield wipers was unnecessarily fast, and merely slowing the wipers was unsatisfactory, since a slow sweep was annoying. S Provide a "drizzle" setting where the windshield wipers made normally fast sweeps but paused after each sweep. (Robert Kearns,II. Mr. Kearns's brilliantly ingenious yet utterly ingenuous solution earned him and his estate over $50 million in royalties.)
3. Buried Plastic Cable-Locator Strip. P Construction excavators often damage buried cables (or pipes) because surface warning signs often are removed or can't be placed over the entire buried cable. S Bury a brightly colored plastic strip parallel to and above the cable; it serves as a warning to excavators that a cable is buried below the spot where they're digging. (This is a "new-use" invention since the plastic strip per se was obviously already in existence.)
4. Magnetic Safety Lock for Police Pistols. P Police pistols are often fired by unauthorized persons. S A special safety lock inside the pistol releases only when the pistol is held by someone wearing a finger ring containing a high-coercive-force samariumcobalt magnet.
5. Wiz-z-erâ„¢ Gyroscopic Top. P Gyroscopes are difficult to get running: they require the user to wind a string around a shaft surrounded by gimbals and then pull it steadily but forcefully to set the rotor in motion. S Provide an enclosed gyro in the shape of a top with an extending friction tip that can be easily spun at high speed by moving it across any surface. (Paul Brown,II. Mr. Brown came up with this great invention because, while at a party, he had repeated difficulty operating a friend's son's gyro. His first royalty check from Mattel was five times his annual salary!)
6. Dolby®Audio Tape Hiss Elimination. P Audio tapes played at low volume levels usually have an audible hiss. S Frequency-selective compounding of the audio during recording and expanding of the audio during playback to eliminate hiss. (Ray Dolby, one of the most successful IIs of modern times.)
7. Xerography. P Copying documents required messy, slow, complicated photographic apparatus. S Xerography-the charging of a photosensitive surface in a pattern employing light reflected from the document to be copied and then using this charged surface to pick up and deposit black powder onto a blank sheet. (Chester Carlson,II. When Mr. Carlson, a patent attorney, brought his invention to Kodak, they said it could never be commercially implemented and rejected it. Undaunted, he brought it to The Haloid Co., which accepted it and changed its name to Xerox Corporation; the rest is history.)
8. 8. Flip-Top Can. P Cans of beverage were difficult to open, requiring a church key or can opener. S Provide the familiar flip-top can. (Ermal Frase,II.)
9. FM, CW, and AGC. P Information wasn't conveyable by radio due to noisy, limited frequency response and fade-out of AM reception. S Provide CW , FM, and AGC circuitry, familiar to all electronic engineers. (Edwin Howard Armstrong,II, the genius of high fidelity.)
10. Thermostatic Shower Head. P Shower takers sometimes get burned because they inadvertently turn on the hot water while standing under the shower. S Provide a thermostatic cut-off valve in the supply pipe. (Alfred M. Moen,II.)
11. VCR Plus. P Most people are too lazy or too put off by technical matters to learn how to enter a date, time, and channel into their VCR . S With VCR Plus, each program is assigned a special code number in the newspaper and the VCR owner need merely enter the number and transmit it to the VCR.
12. Organic Production of Acetone. P During WWI , the U.K. desperately needed acetone to make explosives, since its normal source was cut off. S Use an anaerobic bacterium to produce acetone from locally available corn mash. (Dr. Chaim Weizmann. This invention helped save one nation and start a new one: It was instrumental in helping the U.K. and the Allies survive WWI and defeat the Germans. The U.K. rewarded Weizmann with the Balfour Declaration, which helped lead to the eventual formation of the State of Israel.)
13. Grocery Shopping Cart. P Shoppers in grocery stores used their own small, hand-carried wicker baskets and bought only the small amounts that they could carry in the baskets, thereby necessitating several trips to the grocery and causing sales to be relatively low per customer visit. S Provide a "grocery cart," that is, a large wire basket in a frame on wheels so that it can be rolled about and carry a large amount of groceries. (Sylvan Goldman,II. When Mr. Goldman first introduced his carts (about 1925), shoppers wouldn't use them and stores wouldn't buy them despite his extensive efforts. He eventually found a way to get his carts accepted: he hired crews of "shoppers" to wheel the carts about and fill them in his store, and also hired a woman to offer the carts to entering shoppers. Goldman then made millions from patents on his cart and its improvements (nesting carts and airport carts). This illustrates the crucial value of perseverance and marketing genius.)
14. Belt Loops. P Until 1922, men's pants (then called pantaloons) were held up by either unsightly suspenders or an awkward rope tied around the top of the pants. S Provide "loops" at the top of the pants so that a "belt" could be inserted through the loops. (Unknown inventor).

A list of other famous inventors and their inventions can be found at www.zoomschool.com/inventors.

The inventors of these inventions necessarily went through the problem-solution process (though not necessarily in that order) to make their invention. Even if an inventor believes the invention came spontaneously, you'll usually find that problem-solution steps were somehow involved, even if they appear to coalesce.

So, if you either don't have an invention or want to make some new ones, you should begin by ferreting out problem or "need" areas. This can often be done by paying close attention to your daily activities. How do you or others perform tasks? What problems do you encounter and how do you solve them? What needs do you perceive, even if they're as simple as wanting a full month's calendar on your calendar watch? Ask yourself if something can't be done more easily, cheaply, simply, or reliably, if it can't be made lighter, quicker, stronger, etc. Write the problems down and keep a list. Make sure you take the time to cogitate on the problems or needs you've discovered.

Sometimes the solution to the problem you identify will be a simple expedient, such as electrification or reduction in size. Generally, however, it will be more involved, as in some of the examples listed above. But you don't have to be a genius to come up with a solution. Draw on solutions from analogous or even nonanalogous fields. Experiment, meditate, look around. When a possible solution strikes you, write it down, even if it's in the middle of the night. History records a great number of important scientific and conceptual breakthroughs occurring during sleep or borderline-sleep states.

Also, remember that sometimes the "problem" may be the ordinary way something has been done for years, and which no one has ever recognized as a problem. Consider shower heads. Although essentially the same device operated satisfactorily for about 50 years, the inventor of water-massaging shower heads recognized the deficiency of an ordinary constant spray that didn't create any massage effect. He thus developed the water-massaging head that causes the water to come out in spurts from various head orifices, thereby creating the massaging effect.
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Table of Contents

I. Introduction
1. Introduction to Patents and Other Intellectual Property
2. The Science and Magic of Inventing
3. Documentation, the DDP, and the PPA
4. Will Your Invention Sell?
5. What Is Patentable?
6. Search and You May Find
7. What Should You Do Next?
8. How to Draft the Specification and Initial Drawings
9. Now for the Legalese -- The Claims
10. Finaling and Mailing Your Application
11. How to Market Your Invention
12. Going Abroad
13. Getting the PTO to Deliver
14. Your Application Can Have Children
15. After Your Patent Issues: Use, Maintenance, and Infringement
16. Ownership, Assignment, and Licensing of Inventions
Appendices
Index
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Introduction

Before we get to patents, the primary subject of this book, I want briefly to talk about inventions and inventing. Why do this? To begin, you may be a first-time inventor and thus have no experience in the real world of protecting and patenting inventions. I believe that too many first-timers get discouraged without trying hard enough. To inspire you to hang in there, I include here some past success stories. Hopefully, when you see that many other small, independent inventors have found their pot of gold, you'll be stimulated to press on.

Inventing provides things that enhance our lives, making them more interesting, pleasurable, exciting, rewarding, and educational. As the noted Swiss psychologist, Piaget, once said, "We learn most when we have to invent." Remember that everything of significance, even the chair you're probably seated in now, started with an idea in someone's brain. If you come up with something, don't dismiss it; it could turn out to be something great!

Common Misconception: The day of the small inventor is over; an independent inventor no longer has any chance to make a killing with his or her invention.

Fact: As you'll see by the examples given later in this chapter, many small, independent inventors have done extremely well with their inventions. Billions of dollars in royalties and other compensation are paid each year to independent inventors for their creations. In fact 73% of all inventions that have started new industries have come from individual inventors. So, don't be a victim of the "no-use-going-on-with-it-because-surely-someone-has-invented-it-already" syndrome.While I recommend that you don't rush blindly ahead to patent your work without making a sensible investigation of prior inventions and your creation's commercial potential (in the ways I discuss later), I urge you not to quit without giving your invention a fair chance.

Another reason for this chapter is that many inventors come up with valuable inventions, but they haven't developed them enough so that they can be readily sold. If their creations could be improved with further work, they'd have a far greater chance of success. So here I'll also give some hints about such things as improving your inventions, solving problems about workability, and drawbacks.

If you've already made an invention, or are even in the business of inventing, I believe the techniques in this chapter that increase your creativity and provide additional stimulation will help you to make more and better inventions. On the other hand, I also recognize that the information in this chapter may not be particularly helpful to the experienced inventor or the corporate inventor--after all, you're already firmly in the inventing business. If you would rather skip this information for now, go to Chapter 3, where my discussion of recordkeeping should prove of value to even the most seasoned of inventors.

What I Mean by "Invention"

For the purpose of this book, an invention is any thing, process, or idea that isn't generally and currently known; which, without too much skill or ingenuity, can exist in or be reduced to tangible form or used in a tangible thing; which has some use or value to society; and which you or someone else has thought up or discovered.

Note that under this definition, an invention can be a process or even an idea, so long as it can be made tangible in some way, "without too much skill or ingenuity." On the other hand, the definition eliminates fantasies and wishes, such as time-travel or perpetual motion machines, since these obviously (at least to me) can't be made tangible.

An invention must have some use or value to society; otherwise what good is it, and how will you sell it? It must be generally unknown anywhere in the world (at the time you invent it), and it must have been thought up or discovered by you or someone else--otherwise it doesn't really have inventive value.

Why do I bother to define the term invention in such detail? So you'll begin to understand it and have a better feel for it, as well as to define the limits of its usage in this book. As you'll see, my primary concern is with inventions that qualify for a patent (that is, patentable inventions). However, nonpatentable inventions can also be valuable as long as society finds them at least somewhat special and useful.

Inventing by Problem Recognition and Solution

Now that you know what an invention is, how do you make one? Most inventions are conceived by the following two-step procedure: 1) recognizing a problem, and 2) fashioning a solution.

Although it may seem like duck soup, recognizing a problem often amounts to about 90% of the act of conceiving the invention. "To be an inventor is to perceive need." In these situations, once the problem is recognized, conceiving the solution is easy. Consider some of the Salton products--the home peanut butter maker, for instance, or the plug-in ice cream maker for use in the freezer. In both cases, once the problem was defined (the need for an easy homemade version of a product normally purchased at the store) implementing the solution merely involved electrification and/or size reduction of an existing appliance. Once the problem was defined, any competent appliance designer could accomplish its solution. True, during the implementation of the idea, that is, the design of the actual hardware, designers and engineers often contribute the very aspects of the invention that make it ingenious and patentable. Still, the main ingredient leading to a successful outcome for most inventions consists of recognizing and defining the problem that needs to be solved. Although Edison seemed to contradict this when he said that inventing is 10% inspiration and 90% perspiration, he was referring to the whole experience of inventing, including conception, making a practicable model, and licensing or selling the invention. Here, I'm referring just to the conception part of inventing--what Edison called "inspiration."

Of course, in some contexts, the recognition of a problem plays no part in the invention. Most improvement inventions fall into this category, such as, for example, the improvement of the mechanism of a ball-point pen to make it cheaper, more reliable, stronger, etc. But in general, you will find it most effective to go about inventing via the two-step process of identifying a problem and solving it. Or, as famed inventor Jacob Rabinow said, "You invent because something bothers you."

Let's look at some simple inventions that were made using this two-step process and which have been commercially implemented. I delineate the problem P and solution S in each instance. Where I know an Independent Inventor was responsible, I add an II.

  1. Grasscrete. P Wide expanses of concrete or asphalt in a parking lot or driveway are ugly. S Make many cross-shaped holes in the paving and plant grass in the earth below so that the grass grows to the surface and makes the lot or driveway appear mostly green; grass is protected from the car's tires because of its subsurface position.
  2. Intermittent Windshield Wipers. P In drizzles, the slowest speed of windshield wipers was unnecessarily fast, and merely slowing the wipers was unsatisfactory, since a slow sweep was annoying. S Provide a "drizzle" setting where the windshield wipers made normally fast sweeps but paused after each sweep. (Robert Kearns, II Mr. Kearns's brilliantly ingenious yet utterly ingenuous solution, has earned him at least $20 million in royalties thus far.)
  3. Buried Plastic Cable-Locator Strip. P Construction excavators often damage buried cables (or pipes) because surface warning signs often are removed or can't be placed over the entire buried cable. S Bury a brightly colored plastic strip parallel to and above the cable; it serves as a warning to excavators that a cable is buried below the spot where they're digging. (This is a "new-use" invention since the plastic strip per se was obviously already in existence.)
  4. Magnetic Safety Lock for Police Pistols. P Police pistols are often fired by unauthorized persons. S A special safety lock inside the pistol releases only when the pistol is held by someone wearing a finger ring containing a high-coercive-force samarium-cobalt magnet.
  5. Wiz-z-er Gyroscopic Top. P Gyroscopes are difficult to get running: they require the user to wind a string around a shaft surrounded by gimbals and then pull it steadily but forcefully to set the rotor in motion. S Provide an enclosed gyro in the shape of a top with an extending friction tip that can be easily spun at high speed by moving it across any surface. (Paul Brown, II Mr. Brown came up with this great invention because, while at a party, he had repeated difficulty operating a friend's son's gyro. His first royalty check from Mattel was five times his annual salary!)
  6. Dolby® Audio Tape Hiss Elimination. P Audio tapes played at low volume levels usually have an audible hiss. S Frequency-selective compounding of the audio during recording and expanding of the audio during playback to eliminate hiss. (Ray Dolby, perhaps the most successful II of modern times.)
  7. Xerography. P Copying documents required messy, slow, complicated photographic apparatus. S Xerography the charging of a photosensitive surface in a pattern employing light reflected from the document to be copied and then using this charged surface to pick up and deposit black powder onto a blank sheet. (Chester Carlson, II When Mr. Carlson, a patent attorney, brought his invention to Kodak, they said it could never be commercially implemented and rejected it. Undaunted, he brought it to The Haloid Co., which accepted it and changed its name to Xerox Corporation; the rest is history.)
  8. Flip-Top Can. P Cans of beverage were difficult to open, requiring a church key or can opener. S Provide the familiar flip-top can. (Ermal Frase, II)
  9. FM, CW, and AGC. P Information wasn't conveyable by radio due to noisy, limited frequency response and fade-out of AM reception. S Provide CW, FM, and AGC circuitry, familiar to all electronic engineers. (Edwin Howard Armstrong, "II," the genius of high fidelity.)
  10. Thermostatic Shower Head. P Shower takers sometimes get burned because they inadvertently turn on the hot water while standing under the shower. S Provide a thermostatic cut-off valve in the supply pipe. (II)
  11. VCR Plus. P Most people are too lazy or too put off by technical matters to learn how to enter a date, time, and channel into their VCR. S With VCR Plus, each program is assigned a special code number in the newspaper and the VCR owner need merely enter the number and transmit it to the VCR.
  12. Organic Production of Acetone. P During WWI, the U.K. desperately needed acetone to make explosives, since its normal source was cut off. S Use an anaerobic bacterium to produce acetone from locally available corn mash. (Dr. Chaim Weizmann. This invention helped save one nation and start a new one: It was instrumental in helping the U.K. and the Allies survive WWI and defeat the Germans. The U.K. rewarded Weizmann with the Balfour Declaration, which helped lead to the eventual formation of the State of Israel.)
  13. Grocery Shopping Cart. P Shoppers in grocery stores used their own small, hand-carried wicker baskets and bought only the small amounts which they could carry in the baskets, thereby necessitating several trips to the grocery and causing sales to be relatively low per customer visit. S Provide a "grocery cart," that is, a large wire basket in a frame on wheels so that it can be rolled about and carry a large amount of groceries. (Sylvan Goldman, II When Mr. Goldman first introduced his carts (about 1925), shoppers wouldn't use them and stores wouldn't buy them despite his extensive efforts. He eventually found a way to get his carts accepted: he hired crews of men and women to wheel the carts about his store, pretending they were shoppers, and also hired a woman at the entrance to the store to offer the carts to entering shoppers. Goldman then made millions from patents on his cart and its improvements (nesting carts and airport carts). This illustrates the crucial value of perseverance and marketing genius.)

The inventors of these inventions necessarily went through the problem-solution process (though not necessarily in that order) to make their invention. Even if an inventor believes the invention came spontaneously, you'll usually find that problem-solution steps were somehow involved, even if they appear to coalesce.

So, if you either don't have an invention or want to make some new ones, you should begin by ferreting out problem or "need" areas. This can often be done by paying close attention to your daily activities. How do you or others perform tasks? What problems do you encounter and how do you solve them? What needs do you perceive, even if they're as simple as wanting a full month's calendar on your calendar watch? Ask yourself if something can't be done more easily, cheaply, simply, or reliably, if it can't be made lighter, quicker, stronger, etc. Write the problems down and keep a list. Make sure you take the time to cogitate on the problems or needs you've discovered.

Sometimes the solution to the problem you identify will be a simple expedient, such as electrification or reduction in size. Generally, however, it will be more involved, as in some of the examples listed above. But you don't have to be a genius to come up with a solution. Draw on solutions from analogous or even nonanalogous fields. Experiment, meditate, look around. When a possible solution strikes you, write it down, even if it's in the middle of the night. History records a great number of important scientific and conceptual breakthroughs occurring during sleep or borderline-sleep states.

Also, remember that sometimes the "problem" may be the ordinary way something has been done for years, and which no one has ever recognized as a problem. Consider shower heads. Although essentially the same device operated satisfactorily for about 50 years, the inventor of water-massaging shower heads recognized the deficiency of an ordinary constant spray that didn't create any massage effect. He thus developed the water-massaging head that causes the water to come out in spurts from various head orifices, thereby creating the massaging effect.

Don't hesitate to go against the grain of custom or accepted practice if that's where your invention takes you. Many widespread erroneous beliefs have abounded in the past which were just waiting to be shattered. The medical field, in particular, had numerous nonsensical practices and beliefs, such as the use of "poudrage" (pouring talcum powder onto the heart to stimulate it to heal itself), bloodletting, and blistering, and the belief that insanity could be cured by drilling holes in the head to let the demons out.

You'll probably find the going easier if you invent in fields with which you're familiar. In this way you won't tend to "reinvent the wheel." Also, think about uncrowded fields or newly emerging ones where you will find ample room for innovation. But even if you work in an established area, you will find plenty of opportunity for new inventions. For example, more patents issue on bicycles than anything else. Still, you would make millions if you could invent an automatic, continuous bicycle transmission to replace the awkward derailleur. Or how about a truly compactable bicycle (or wheelchair) which could easily be carried onto a train or into the office but worked as well as the standard variety?

The U.S. Government publishes a quarterly list of needed products requiring inventive effort. Write to the U.S. Small Business Administration, Office of Innovation, Research and Technology, SBIR, 1441 L Street, NW, Washington, DC 20416; ask to be put on the list to receive its Quarterly Solicitation Announcements.

One important principle to successful inventing is to remember the acronym KISS (Keep It Simple, Stupid!). If you can successfully eliminate just one part from any machine, its manufacturer (or a competing manufacturer!) will be overjoyed: the cost of the machine will be reduced, it will be lighter, and, of course, it will be more reliable. Another way to look at this is Sandra Bekele's (an inventor-friend) admonition to (figuratively) "eliminate the corners." Or, to quote jazz great Charlie Mingus, "Anybody can make the simple complicated. Creativity is making the complicated simple."

Lastly, says highly successful toy inventor Richard Levy, don't go into inventing for money alone; you've got to enjoy the game and the hunt to make it all truly worthwhile.

Inventing by Magic (Accident and Flash of Genius)

When I don't understand how something is done, I sometimes call it "magic." Inventions made by "magic" don't involve the problem-solution technique which I just described; rather, they usually occur by "accident" or by "flash of genius." The PTO and the courts really don't care how you come up with an invention, so long as they can see that it wasn't already accomplished and it looks substantially different from what's been done before. In the hopelessly stilted language of the law, "Patentability shall not be negatived by the manner in which the invention was made" (35 USC 103).

Many famous inventions have resulted from accident or coincidence. For example, Goodyear invented rubber vulcanization when he accidentally added some sulphur to a rubber melt. A chemist accidentally left a crutcher (soap- making machine) on too long, causing air to be dispersed into the soap mixture. He found that the soap floated when it hardened, thus giving birth to floatable soap bars, such as Ivory® brand. Another chemist accidentally mixed some chemicals together and spilled them, finding they hardened to a flexible, transparent sheet (later known as "cellophane"). When Alexander Fleming accidentally contaminated one of his bacterial cultures with a mold, he was sufficiently alert and scientifically minded to notice that the mold killed the bacteria, so he carried this discovery forward and isolated the active ingredient in the mold, which later was named penicillin. (Unfortunately he didn't patent it, so he got the fame, but not the fortune.)

The law considers the fact that these inventions came about by total accident, without the exercise of any creativity by their "inventors," legally irrelevant. All other things being equal, a patent on cellophane would be just as strong as one on nylon (another former trademark), the result of 12 years' intensive and brilliant work by duPont's now-deceased genius, Dr. Wallace Carothers of Wilmington, Delaware.

Since I don't understand how the "magic" occurs, I can't tell you or even suggest how to invent by accident. Please remember, however, that in case you ever come up with an accidental development, take the time and apply the effort to study, analyze and try to "practicalize" it. If it has potential value, treat it like any other invention; the law will.

The other type of "magical" invention I'll refer to as the product of a "flash of genius." While "flash of genius" inventions inherently solve a need, the inventive act usually occurred spontaneously and not as a result of an attack on any problem. Some examples of this type are the electric knife and the previously discussed Salton inventions which actually created their own need, the Pet Rock (not a real invention by traditional definitions, but rather a clever trademark and marketing ploy, but highly profitable just the same), Bushnell's "Pong" game, the Cabbage Patch dolls, Ruth Handler's Barbie Dolls, and a client's Audochron® clock, which announces the time by a series of countable chimes for the hours, tens of minutes, and minutes. With these inventions, the inventor didn't solve any real problem or need, but rather came up with a very novel invention which provided a new type of amusement or a means for conspicuous consumption (showing off).

Although I don't understand how the creativity in these types of cases occurs, I suggest in Section E of this chapter several techniques for stimulating and unlocking such creativity. Using these techniques, many inventors have come up with valuable inventions and profitable ideas and marketing ploys.

Making Ramifications of Your Invention

Once you've made an invention, write down the problem and solution involved. Then, try to ramify it--that is, to do it or make it in other ways so it will be cheaper, faster, better, bigger (or smaller), stronger, lighter (or heavier), longer (or shorter) lasting, or even just different. Why ramify?

  1. Most inventors usually find that their initial solution can be improved or made more workable.
  2. By conceiving of such improvements first, you can foreclose future competitors from obtaining patents on them.
  3. Even if you believe your first solution is the best and most workable, your potential producers or manufacturers may not see it that way. So, it's best to have as many alternatives handy as possible.
  4. When you apply for a patent, the more ramifications you have, the easier it will be to make your patent stronger. (See Chapter 8.)
  5. Conversely, if the broad concept or initial embodiment of your invention is "knocked out" by a search of the "prior art" (see Chapter 5, Section E1) made by you, your searcher, or the examiner in the Patent and Trademark Office, you'll have something to fall back on, so you'll still be able to get a patent.
  6. Ramifications often help you understand your basic invention better, see it in a new light, see new uses or new ways to do it, etc.
  7. Ramifications can be held back and introduced later, after the basic invention has been "milked" commercially, thereby prolonging the profits, as duPont did with its Teflon®II. Be sure to try to patent the ramifications as soon as possible, however, to foreclose someone else from doing so.

In some situations, you'll find that you won't be able to ramify beyond your basic conception. But give it a try anyway, and make sure you record in writing any ramifications you do come up with as soon as possible. (See Chapter 3.)

One way to make ramifications is to pretend that a part of your device can't be made due to a law or crucial material shortage and then try to come up with a replacement.

Solving Creativity Problems

Unfortunately, hardly any invention ever works right or "flies" the first time it's built. You need to build and test it to be aware of the working problems. If you don't, the first builder, whoever it is, will inevitably face them. If this is a corporation to which you've sold or licensed your invention, it's sure to create problems. If your first construction doesn't work, don't be discouraged; expect problems and expect to solve them through perseverance. If you don't believe me, consider Edison's views on this subject:

Genius? Nothing! Sticking to it is the genius! Any other bright-minded fellow can accomplish just as much if he will stick like hell and remember nothing that's any good works by itself. You've got to make the damn thing work!Â… I failed my way to success.

If you show your invention to someone and you get static in return, don't necessarily get discouraged; the history of invention abounds with quotes from naysayers who were proved to be disastrously wrong. The enlightening book 303 of The World's Worst Predictions, by W. Coffey (see Appendix 2, Books of Use and Interest), is full of amusing and insightful erroneous quotes. Here are a few teasers:

Everything that can be invented has been invented.

--U.S. Patent Office Director,
urging President McKinley to abolish the Office (1899).

What, sir? You would make a ship sail against the wind and currents by lighting a bonfire under her decks? I pray you excuse me. I have no time to listen to such nonsense.

--Napoleon Bonaparte to Robert Fulton, after hearing Fulton's plans for a steam engine driven boat.

I think there is a world market for about five computers.

--Thomas J. Watson, IBM President (1958).

Man won't fly for a thousand years.

--Wilbur Wright to Orville after a
disappointing experiment in 1901.

Many have analyzed the creative process, but so far no one has come up with a foolproof recipe or technique for innovating. However, almost all writers recommend that, unless you already have a "flash of genius," you first thoroughly prepare and familiarize yourself with the field, always keeping an open mind. Thereafter, some writers recommend you wait a while (allot an incubation period) to let your mind digest and work on the problem. Following incubation, insight usually comes, sometimes in bits and pieces. Alternatively, some experts recommend that, after preparation, one make a concentrated effort, which may lead to frustration and withdrawal. But be patient, since the insight, which may be an image or a fantasy, will usually come thereafter. Of course follow-through is necessary to implement and profit from the insight or fantasy.

If you have creativity problems, such as how to make that great idea work, here are some specific techniques you can use to enhance your creativity, and hopefully solve that problem.

Frame It Differently: One of the most effective ways to solve a problem is to "frame" the problem properly. Framing is another way of describing the way in which one looks at a situation. A common example of framing a problem occurs when you try to move a bulky sofa through a small doorway. If the first way doesn't work, frame the problem differently by turning the sofa upside down and trying again. Or take another example: If you have an apparatus which includes a lever, and you can't find a design shape for the lever which the machine will accommodate, look at the situation another way; perhaps you can redesign the apparatus to eliminate the lever altogether!

Use Your Right Brain: In the course of trying to solve a problem with an invention, you may encounter a brick wall of resistance when you try to think your way logically through the problem. Such logical thinking is a linear type of process (that is, one step follows another), which utilizes our rational faculties, located in the left side of our brains. This works fine when we're operating in the realm of what we know or have experienced. However, when we need to deal with new information, ideas, and perspectives, linear thinking will often come up short. On the other hand, creativity by definition involves the application of new information to old problems and the conception of new perspectives and ideas. For this you will be most effective if you learn to operate in a nonlinear manner, that is, use your right brain or creative faculties. Stated differently, if you think in a linear manner, you'll tend to be conservative and keep coming up with techniques which are already known. This, of course, is just what you don't want.

One way to engage your right-brain faculties in a search for a creative solution to your quandary is to pose the problem in clear terms and then forget about it and think of something completely different. For example, if you can't fit that lever in your apparatus, think of a different activity, or just take a break (how about a nice boating trip or a hike in the woods). Your subconscious will work on the problem while you're "away." Then come back to the problem and force your different activity onto your problem. In other words, try to think of the apparatus and your boating trip or hike simultaneously. You may find that a solution appears by magic (for example, you may realize a way to design the machine without the lever!).

Let Go of Assumptions: If you adhere to assumptions, you'll never innovate, since innovation, by definition, is the adoption of something new, the embarkation on an untrodden path. As Erich Fromm said, "Creativity requires the courage to let go of [assumed] certainties." So if you've got a problem, try to see what assumptions you're making (they're usually hidden) and then let them go or try to cancel them and see what you come up with.

Meditation: Another way to bring out your creativity is to meditate on the problem or meditate merely to get away from the problem. Either will help. As strange as it seems, some experts say that creativity can be enhanced during reverie by listening to a largo movement from a baroque symphony. At least you'll enjoy it! Also, the use of biofeedback machines can induce or teach deep relaxation with enhanced alpha, or even theta brain waves, a very effective stimulus to creativity.

Dreams: Most creative people find dreams the most effective way of all to solve problems. Or as Edison said: "I never invented anything; my dreams did."

Elias Howe solved the basic problem of his sewing machine in a dream. He saw some tribal warriors who ordered him to come up with a solution or they would kill him. He couldn't make a solution, so the warriors then threw their spears at him. When the spears came close, he saw that each had a hole near its tip. He awoke from the nightmare in terror, but soon realized the symbology: he put a hole near the tip of his bobbin needle and passed the thread through. Again, the rest is history.

Similarly, Mendeleev came up with the periodic table of the elements in a dream.

To stimulate creative dreaming, first immerse yourself in the problem near bedtime. Then forget about it--do something completely different and go to sleep. Your subconscious will be able to work on the problem. You'll most likely have a dream with an inspiration or insight. Then remember the dream and evaluate the insight to find out if it's correct (sometimes it won't be!).

Note that you'll forget most dreams, so keep a dream diary or notebook handy, by your bedside. Also, you'll find a pen with a built-in flashlight is also helpful. Before you go to bed, repeat fifteen times, "I'll remember my dreams." Whenever you do dream, wake up (you'll find it possible to do this if you intend to do so beforehand) and write your dreams down promptly. Once they are written down, forget about them, go back to sleep, and try to figure them out in the morning. Sometimes a week or more will pass before the meanings become clear. Or talk your dreams over with an equally inventive friend and see if he or she can get the meaning--sometimes talking about it helps.

Good luck. And pleasant dreams!

Computerized Creating: As strange as it may seem, computers can be used to enhance creativity, solve problems, bust through conceptual roadblocks and get into the recesses of your memory. Several "mindware" or "CAT" (computer-aided thinking software) programs for this purpose exist, and I believe they can be of significant help in this area. The programs work by first asking you to enter lots of details of your problem or area and then they rearrange the details and suggest lots of modifications and permutations for you to consider. One good program is called "The Idea Generator" from Experience In Software, Inc., Berkeley, California.

The Hot Tub Method: This has been used by many creative geniuses, starting with Archimedes who discovered the principle of volumetric measurement while in his tub. It works like this: When you relax in a hot tub for a long period, the heat on your body mellows you out and dilates your blood vessels so as to draw blood from your analytical brain, allowing your creative subconscious to come to the fore.

Unstructured Fanaticism: As "excellence guru" Tom Peters states, structured planners rarely come up with the really great innovations; monomaniacs who pursue a goal with unstructured fanaticism often do. So let yourself go and become an unreasonable madman--it may do the trick!

Group Brainstorming: If all else fails, get a group of friends or trusted associates together (or on a computer network) and throw the problem to the group. For some unknown reason, a group of people working together often come up with more good ideas than the same individuals working separately. This synergistic method is often used in corporations with great success. The use of others to help innovate has been called "leveraging knowledge," since one's knowledge and abilities are multiplied by others in a group.

Increase Self-Confidence: Those with more self-confidence and self-esteem tend to be more venturesome, and hence more creative. If you suffer from low self-confidence or low self-esteem, you may wish to explore local courses or read some of the self-improvement books in Appendix 2, Books of Use and Interest.

Contact Other Inventors

In recent years, many inventors' organizations have developed or sprung up in order to provide inventors with information and ideas, model makers, lists of searchers, speakers, patent attorneys, etc., as well as to sponsor various seminars and trade fairs where inventions can be exhibited. One or more of these organizations may provide you with invaluable assistance in your inventing efforts. As far as I'm aware, all of these organizations are legitimate and honest, and provide reasonable value for the membership or other fees charged, but check for yourself before investing a significant amount of your time or money. Some of these organizations are:

American Society of Inventors
Box 58426
Philadelphia, PA 19102
Central Valley Inventors' Association
P.O. Box 1551
Manteca, CA 95336
Ideas to Market Network
Box 12248
Santa Rosa, CA 95406
800-ITM-3210
Inventors Alliance
Palo Alto, CA
650-321-3122 or
408-249-8968
Inventors' Assistance League
345 West Cypress
Glendale, CA 91204
Inventors' Workshop International
3201 Corte Malpaso, Suite 304
Camarillo, CA 93010
(has local branches)
Minnesota Inventors' Congress
Box 71
Redwood Falls, MN 56283
Mississippi Society of Scientists & Inventors
Box 2244
Jackson, MS 39225
Nevada Inventors Association
P.O. Box 9905
Reno, NV 89507-0905
702-322-9636
Ohio Inventors' Association
146 South High Street, Suite 206
Akron, OH 44308
Oklahoma Inventors' Congress
Box 53043
Oklahoma City, OK 73152
You can find other inventors' groups by asking at the Patent and Trademark Depository Library close to you. (See Chapter 6.) Also, a complete list of all inventors' organizations is available in Inventor Assistance Source Directory, published by Pacific Northwest Laboratory, P.O. Box 999, Mail Stop K8-11, Richland, WA 99352, Tel. 509-372-4274, Fax 509-372-4369, and on the following site: www.heckel.org.

Beware of the Novice Inventor's "PGL Syndrome"

As highly successful inventor (Whiz-z-er top) Paul Brown has discovered, many novice inventors have a very different attitude from experienced inventors. This attitude can be summarized as the "PGL (Paranoia, Greed, Laziness) syndrome." Let's discuss the components of this syndrome in more detail since each usually is a significant hindrance for inexperienced inventors.

Paranoia: Extremely common with inexperienced inventors, paranoia (excessive suspicion of other people's motives) makes them afraid to discuss or show their invention to others--some even go as far as refusing to disclose it to a patent attorney. I do advise some measure of caution with unpatented inventions. However, once you record your invention properly (as discussed in Chapter 3), you can and should disclose it to selected persons, provided you take adequate measures to document whom you've disclosed it to and when. Don't be as paranoid as my friend Tom who invented a very valuable stereo movie invention but kept it totally to himself out of fear of theft, only to see it patented and commercialized by someone else.

Greed/Overestimation: Most people have heard fabulous stories of successful inventors who've collected millions in royalties. As a result, some novice inventors think that their invention is worth millions and demand an unreasonably large royalty or lump-sum payment for their creation. This is seldom wise. It is much better to set your sights at a reasonable level (see Chapter 16) so you won't miss out on commercial opportunities.

Laziness: Some novice inventors believe that all they need to do is show their invention to a company, sign a lucrative contract, and let the money roll in. Unfortunately it hardly ever happens so easily. To be successful, you usually have to record your invention properly (Chapter 3), build and test a working model (desirable but not always necessary), file a patent application, seek out suitable companies to produce and market the invention, and work like hell to sell the invention to one of these companies.

Don't Bury Your Invention

If you believe that you have what will turn out to be a successful idea, but you have doubts because it's very different, or you get negative opinions from your friends, consider that Alexander Graham Bell was asked by an irate banker to remove "that toy" from his office. The "toy" was the telephone. Or if that doesn't convince you, ponder these words of Mark Twain and Albert Einstein:

The man with a new idea is a crank--until the idea succeeds.

--Mark Twain

For an idea that does not at first seem insane, there is no hope.

--Albert Einstein

And as a recent successful inventor, Nolan Bushnell, (Pong) said, "Everyone who's ever taken a shower has an idea. It's the person who does something about it who makes a difference."

Don't forget that, in addition to making money if you're successful, an invention can create jobs, make our lives easier and more interesting and eliminate drudgery.

Consider the Linotype® machine, where each machine eliminated 90 manual typesetters and their arduous task and spawned a new industry and profession. Then came the computer, where each modern computer replaced nine Linotype machines, spawned another new industry and gave almost anyone the ability to create typeset documents. If you still doubt the value of inventors and inventions, consider this: without inventors and their inventions, we would still be living the way we lived 50,000 years ago!

I hope you've received my message in this chapter loud and clear. If you have a worthwhile invention, and you scrupulously follow all the advice and instructions given in this and the succeeding chapters, and persevere, I believe you'll have a very good chance of success.

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  • Posted March 27, 2010

    Great tool to get you started, but still have a lawyer do claims.

    I found this book as an invaluable tool to getting my foot in the door to writing patents. The chapters are easy to follow, informative, and don't dumb down the subject matter. I found the examples to be very useful as well. For newbies in the world of patenting, my advice would be to write the rpa but leave the claims to a professional. This book will give you everything needed to at least file a PPA.

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted October 23, 2002

    A pretty solid book if you want go pro se (without an attorney)

    Overall, I can recommend this book to anyone that wants to try to get a patent by themselves (pro se). I would also recommend the book to anyone that wants to better understand the process before hiring a patent attorney or agent. The book is basic enough that one does not get lost in the details, but thorough enough to describe much of the patent process. There are many good examples of sample applications and forms. Probably the best introduction "how to" book I have read.

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted May 5, 2010

    I Also Recommend:

    Excellent resource...

    This has really turned out to be an excellent, very detailed, resource. I had no idea there were so many specific rules, no only on the language, but the layout and formatting. After spending some time with this book, and then going back through it to begin putting together some patents, I ended up talking with a patent lawyer. His responses to what I had put together so far were "you've really been doing your homework". I was able to bring up issues and questions during our conversation I wouldn't have even known about. If you have something you seriously want to patent, I highly recommend this book. I also ended up purchasing the companion book titled "How to Make Patent Drawings" - together you will be well prepared.

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