Persuasive Technology: First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings / Edition 1

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Overview

This book constitutes the refereed proceedings of the First International Conference on Persuasive Technology for human well-being, PERSUASIVE 2006.

The 31 revised full papers presented together with 1 introductory paper are organized in topical sections on psychological principles of persuasive technology, persuasive technology: theory and modelling, design, applications and evaluations, ethics of persuasive technology persuasive gerontechnology, and ambient intelligence and persuasive technology.

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Product Details

Table of Contents

Persuasive technology for human well-being : setting the scene 1
The six most powerful persuasion strategies 6
Changing induced moods via virtual reality 7
Technology adds new principles to persuasive psychology : evidence from health education 16
Persuasiveness of a mobile lifestyle coaching application using social facilitation 27
Cueing common ecological behaviors to increase environmental attitudes 39
Persuasive appliances : goal priming and behavioral response to product-integrated energy feedback 45
The persuasive power of mediated risk experiences 50
Social presence as a conduit to the social dimensions of online trust 55
Feeling strangely fine : the well-being economy in popular games 60
Our place or mine? : exploration into collectivism-focused persuasive technology design 72
Persuasion artifices to promote wellbeing 84
Well-being to "well done!" : the development cycle in role-playing games 96
Using computational agents to motivate diet change 100
Investigating social software as persuasive technology 104
Towards as architecture for an adaptive persuasive system 108
Persuasive design : fringes and foundations 112
The PowerHouse : a persuasive computer game designed to raise awareness of domestic energy consumption 123
Break the habit! : designing an e-Therapy intervention using a virtual coach in aid of smoking cessation 133
Persuasive technologies in education : improving motivation to read and write for children 142
Communication and persuasion technology : psychophysiology of emotions and user-profiling 154
Effect of a virtual coach on athletes' motivation 158
Self-management of vascular patients activated by the Internet and nurses : rationale and design 162
Visualizing energy consumption of radiators 167
Captology : a critical review 171
Persuasive GERONtechnology : an introduction 183
Persuasive technology for leisure and health : development of a personal navigation tool
Persuasive story table : promoting exchange of life history stories among elderly in institutions 191
Persuasive pillboxes : improving medication adherence with personal digital assistants 195
Persuasive GERONtechnology : reaping technology's coaching benefits at older age 199
perCues : trails of persuasion for ambient intelligence 203
Biofeedback revisited : dynamic displays to improve health trajectories 207
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