Persuasive Technology: First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings / Edition 1

Persuasive Technology: First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings / Edition 1

by Wijnand IJsselsteijn
     
 

This book constitutes the refereed proceedings of the First International Conference on Persuasive Technology for human well-being, PERSUASIVE 2006, held in Eindhoven, The Netherlands, in May 2006. The 31 revised full papers presented together with 1 introductory paper were carefully reviewed and selected for inclusion in the book. The papers are organized in

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Overview

This book constitutes the refereed proceedings of the First International Conference on Persuasive Technology for human well-being, PERSUASIVE 2006, held in Eindhoven, The Netherlands, in May 2006. The 31 revised full papers presented together with 1 introductory paper were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on psychological principles of persuasive technology, persuasive technology: theory and modelling, design, applications and evaluations, ethics of persuasive technology persuasive gerontechnology, and ambient intelligence and persuasive technology.

Product Details

ISBN-13:
9783540342915
Publisher:
Springer Berlin Heidelberg
Publication date:
06/14/2006
Series:
Lecture Notes in Computer Science / Information Systems and Applications, incl. Internet/Web, and HCI Series, #3962
Edition description:
2006
Pages:
224
Product dimensions:
0.50(w) x 6.14(h) x 9.21(d)

Table of Contents

Persuasive technology for human well-being : setting the scene1
The six most powerful persuasion strategies6
Changing induced moods via virtual reality7
Technology adds new principles to persuasive psychology : evidence from health education16
Persuasiveness of a mobile lifestyle coaching application using social facilitation27
Cueing common ecological behaviors to increase environmental attitudes39
Persuasive appliances : goal priming and behavioral response to product-integrated energy feedback45
The persuasive power of mediated risk experiences50
Social presence as a conduit to the social dimensions of online trust55
Feeling strangely fine : the well-being economy in popular games60
Our place or mine? : exploration into collectivism-focused persuasive technology design72
Persuasion artifices to promote wellbeing84
Well-being to "well done!" : the development cycle in role-playing games96
Using computational agents to motivate diet change100
Investigating social software as persuasive technology104
Towards as architecture for an adaptive persuasive system108
Persuasive design : fringes and foundations112
The PowerHouse : a persuasive computer game designed to raise awareness of domestic energy consumption123
Break the habit! : designing an e-Therapy intervention using a virtual coach in aid of smoking cessation133
Persuasive technologies in education : improving motivation to read and write for children142
Communication and persuasion technology : psychophysiology of emotions and user-profiling154
Effect of a virtual coach on athletes' motivation158
Self-management of vascular patients activated by the Internet and nurses : rationale and design162
Visualizing energy consumption of radiators167
Captology : a critical review171
Persuasive GERONtechnology : an introduction183
Persuasive technology for leisure and health : development of a personal navigation tool
Persuasive story table : promoting exchange of life history stories among elderly in institutions191
Persuasive pillboxes : improving medication adherence with personal digital assistants195
Persuasive GERONtechnology : reaping technology's coaching benefits at older age199
perCues : trails of persuasion for ambient intelligence203
Biofeedback revisited : dynamic displays to improve health trajectories207

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