Pervasive Games: Theory and Design

Pervasive Games: Theory and Design

4.0 1
by Markus Montola, Jaakko Stenros, Annika Waern
     
 

ISBN-10: 0123748534

ISBN-13: 9780123748539

Pub. Date: 06/19/2009

Publisher: Taylor & Francis

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand

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Overview

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so.

This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre.

Pervasive Games covers everything from theory and design to history and marketing.

Product Details

ISBN-13:
9780123748539
Publisher:
Taylor & Francis
Publication date:
06/19/2009
Edition description:
New Edition
Pages:
336
Product dimensions:
7.50(w) x 9.20(h) x 1.00(d)

Table of Contents

Theory
Case A: Killer: The Game of Assassination
Markus Montola and Jaakko Stenros
Games and Pervasive Games
Markus Montola
Case B: The Beast
Markus Montola and Jaakko Stenros
Pervasive Game Genres
Jaakko Stenros and Markus Montola
Case C: Shelby Logan’s Run
Joe Belfiore
Historical Influences on Pervasive Games
Jaakko Stenros and Markus Montola
Design
Case D: BotFighters
Olli Sotamaa
Designing Spatial Expansion
Markus Montola, Jaakko Stenros and Annika Waern
Case E: Mystery on Fifth Avenue
Eric Clough
Designing Temporal Expansion
Jaakko Stenros, Markus Montola and Staffan Bj ö rk
Case F: Momentum
Jaakko Stenros and Markus Montola
Designing Social Expansion
Markus Montola, Jaakko Stenros and Annika Waern
Case G: PacManhattan
Frank Lantz
Pervasive Game Design Strategies
Jaakko Stenros, Markus Montola and Annika Waern
Case H: Epidemic Menace
Jaakko Stenros and Markus Montola
Information Technology in Pervasive Games
Annika Waern
Case I: Insectopia
Johan Peitz
Designing Pervasive Games for Mobile Phones
Jussi Holopainen and Annika Waern
Society
Case J: Vem Gråter
Markus Montola and Annika Waern
The Ethics of Pervasive Gaming
Jaakko Stenros, Markus Montola and Annika Waern
Case K: REXplorer
Rafael "Tico" Ballagas and Steffen P. Walz
Marketing the Category of Pervasive Games
Mattias Svahn and Fredrik Lange
Case L: Uncle Roy All Around You
Matt Adams
Art and Politics of Pervasive Games
Matt Adams, Martin Ericsson and Frank Lantz
The Amazing Race
Markus Montola and Jaakko Stenros
Pervasive Games in Media Culture
Jaakko Stenros, Markus Montola, and Frans Mäyrä

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Pervasive Games: Theory and Design 4 out of 5 based on 0 ratings. 1 reviews.
Anonymous More than 1 year ago