Physically-Based Modeling for Computer Graphics: A Structured Approachby Ronen Barzel, Alan H. Barr
Pub. Date: 10/15/1992
Publisher: Elsevier Science
Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and/i>… See more details below
Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models.
• Presents a philosophy and terminology for "Structured Modeling"
• Includes mathematicl and programming techniques to support and implement the methodology
• Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods
• Includes illustrations of several ample models created from these components
• Foreword by Al Barr
- Elsevier Science
- Publication date:
- Product dimensions:
- 0.80(w) x 6.00(h) x 9.00(d)
Table of Contents
Introduction: Overview. Overview of "Physically Based Modeling". Structured Modeling: Concepts: A Structured Analysis of Modeling. Structured Physically-Based Modeling. Structured Mathematical Modeling: Principles of Structured Mathematical Modeling. Mathematical "Modules". Structured Naming Strategies. Mathematical "State Spaces". Identifiers (Ids), Indexed Sets, And Trees. Structured Modeling: Computer Graphics Programming: Principles for Program Structured. Programming Techniques for Structured Modeling. Physically Based Models: Mathematical Library: "Coordinate Systems" Package. Kinematic Rigid Bodies Package. Rigid-Bodies Model. Physically Based Models: Computer Models: Library of Computer Models. Bicycle Gear Train: Structured Model. Structured Modeling Examples (Applied to Real Problems). Conclusion and Appendices: Conclusion. Bibliography.
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This book is a complete and rigorous description of how to build a software library for computing the 3-dimensional motion of solid objects. It uses a unified mechanism for describing objects and the constraints between them. The book is very dense and the language is formal; don't expect it to be a quick read. On the other hand, if you have the kind of interest in this subject that is appropriate for this book, you can get a lot out of it. As a software developer, I was very impressed with the cleanliness and organization of the components of the library. If you are interested more in the concepts than in the details of an implementation, read a more general physics book with a good chapter or two on dynamics. For a detailed study, try 'Computational Dynamics' by Ahmed A Shabana. A C++ implementation of this book is available as an Open Source library at http://physics.sourceforge.net.