Physically-Based Modeling for Computer Graphics: A Structured Approach

Physically-Based Modeling for Computer Graphics: A Structured Approach

5.0 1
by Ronen Barzel, Alan H. Barr
     
 

ISBN-10: 0120798808

ISBN-13: 9780120798803

Pub. Date: 10/15/1992

Publisher: Elsevier Science

Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and

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Overview

Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models.

• Presents a philosophy and terminology for "Structured Modeling"
• Includes mathematicl and programming techniques to support and implement the methodology
• Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods
• Includes illustrations of several ample models created from these components
• Foreword by Al Barr

Product Details

ISBN-13:
9780120798803
Publisher:
Elsevier Science
Publication date:
10/15/1992
Pages:
334
Product dimensions:
0.80(w) x 6.00(h) x 9.00(d)

Table of Contents

Introduction: Overview. Overview of "Physically Based Modeling". Structured Modeling: Concepts: A Structured Analysis of Modeling. Structured Physically-Based Modeling. Structured Mathematical Modeling: Principles of Structured Mathematical Modeling. Mathematical "Modules". Structured Naming Strategies. Mathematical "State Spaces". Identifiers (Ids), Indexed Sets, And Trees. Structured Modeling: Computer Graphics Programming: Principles for Program Structured. Programming Techniques for Structured Modeling. Physically Based Models: Mathematical Library: "Coordinate Systems" Package. Kinematic Rigid Bodies Package. Rigid-Bodies Model. Physically Based Models: Computer Models: Library of Computer Models. Bicycle Gear Train: Structured Model. Structured Modeling Examples (Applied to Real Problems). Conclusion and Appendices: Conclusion. Bibliography.

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Physically-Based Modeling for Computer Graphics: A Structured Approach 5 out of 5 based on 0 ratings. 1 reviews.
Guest More than 1 year ago
This book is a complete and rigorous description of how to build a software library for computing the 3-dimensional motion of solid objects. It uses a unified mechanism for describing objects and the constraints between them. The book is very dense and the language is formal; don't expect it to be a quick read. On the other hand, if you have the kind of interest in this subject that is appropriate for this book, you can get a lot out of it. As a software developer, I was very impressed with the cleanliness and organization of the components of the library. If you are interested more in the concepts than in the details of an implementation, read a more general physics book with a good chapter or two on dynamics. For a detailed study, try 'Computational Dynamics' by Ahmed A Shabana. A C++ implementation of this book is available as an Open Source library at http://physics.sourceforge.net.