Physically-Based Modeling for Computer Graphics: A Structured Approach

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Overview

Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models.

Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models. Presents a philosophy and terminology for "Structured Modeling"

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Editorial Reviews

Booknews
Barzel addresses the challenge of designing and managing the complexity of physically-based models, providing mathematical and programming techniques to support and implement his methodology; and a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods. Annotation c. Book News, Inc., Portland, OR (booknews.com)
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Product Details

  • ISBN-13: 9780120798803
  • Publisher: Elsevier Science
  • Publication date: 10/15/1992
  • Pages: 334
  • Product dimensions: 0.80 (w) x 6.00 (h) x 9.00 (d)

Table of Contents

Introduction: Overview. Overview of "Physically Based Modeling". Structured Modeling: Concepts: A Structured Analysis of Modeling. Structured Physically-Based Modeling. Structured Mathematical Modeling: Principles of Structured Mathematical Modeling. Mathematical "Modules". Structured Naming Strategies. Mathematical "State Spaces". Identifiers (Ids), Indexed Sets, And Trees. Structured Modeling: Computer Graphics Programming: Principles for Program Structured. Programming Techniques for Structured Modeling. Physically Based Models: Mathematical Library: "Coordinate Systems" Package. Kinematic Rigid Bodies Package. Rigid-Bodies Model. Physically Based Models: Computer Models: Library of Computer Models. Bicycle Gear Train: Structured Model. Structured Modeling Examples (Applied to Real Problems). Conclusion and Appendices: Conclusion. Bibliography.

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Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted August 14, 2001

    Rigorous and complete

    This book is a complete and rigorous description of how to build a software library for computing the 3-dimensional motion of solid objects. It uses a unified mechanism for describing objects and the constraints between them. The book is very dense and the language is formal; don't expect it to be a quick read. On the other hand, if you have the kind of interest in this subject that is appropriate for this book, you can get a lot out of it. As a software developer, I was very impressed with the cleanliness and organization of the components of the library. If you are interested more in the concepts than in the details of an implementation, read a more general physics book with a good chapter or two on dynamics. For a detailed study, try 'Computational Dynamics' by Ahmed A Shabana. A C++ implementation of this book is available as an Open Source library at http://physics.sourceforge.net.

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