Physically Based Rendering: From Theory To Implementation / Edition 2by Matt Pharr
Pub. Date: 07/12/2010
Publisher: Elsevier Science
Physically Based Rendering, Second Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as "literate programming" combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a/i>
Physically Based Rendering, Second Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as "literate programming" combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery.
This new edition greatly refines its best-selling predecessor by streamlining all obsolete code as well as adding sections on parallel rendering and system design; animating transformations; multispectral rendering; realistic lens systems; blue noise and adaptive sampling patterns and reconstruction; measured BRDFs; and instant global illumination, as well as subsurface and multiple-scattering integrators. These updates reflect the current state-of-the-art technology, and along with the lucid pairing of text and code, ensure the book's leading position as a reference text for those working with images, whether it is for film, video, photography, digital design, visualization, or gaming.
The author team of Matt Pharr, Greg Humphreys, and Pat Hanrahan garnered a 2014Academy Award for Scientific and Technical Achievement from the Academy of Motion Picture Arts and Sciences based on the knowlege shared in this book.The Academy called the book a"widely adopted practical roadmap for most physically based shading and lighting systems used in film production."
- The book that won its authors a 2014 Academy Award for Scientific and Technical Achievement from the Academy of Motion Picture Arts and Sciences
- New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more
- Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux: visit www.pbrt.org
- Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described
- Elsevier Science
- Publication date:
- Edition description:
- New Edition
- Sales rank:
- Product dimensions:
- 7.70(w) x 9.40(h) x 2.10(d)
Table of Contents
CHAPTER 01. INTRODUCTION CHAPTER 02. GEOMETRY AND TRANSFORMATIONS CHAPTER 03. SHAPES CHAPTER 04. PRIMITIVES AND INTERSECTION ACCELERATION CHAPTER 05. COLOR AND RADIOMETRY CHAPTER 06. CAMERA MODELS CHAPTER 07. SAMPLING AND RECONSTRUCTION CHAPTER 08. REFLECTION MODELS CHAPTER 09. MATERIALS CHAPTER 10. TEXTURE CHAPTER 11. VOLUME SCATTERING CHAPTER 12. LIGHT SOURCES CHAPTER 13. MONTE CARLO INTEGRATION I: BASIC CONCEPTS CHAPTER 14. MONTE CARLO INTEGRATION II: IMPROVING EFFICIENCY CHAPTER 15. LIGHT TRANSPORT I: SURFACE REFLECTION CHAPTER 16. LIGHT TRANSPORT II: VOLUME RENDERING CHAPTER 17. LIGHT TRANSPORT III: PRECOMPUTED LIGHT TRANSPORT CHAPTER 18. RETROSPECTIVE AND THE FUTURE APPENDIXES AUtilities B Scene Description Interface C Index of Fragments D Index of Classes and their Members EIndex of Miscellaneous Identifiers
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