• Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right)
• Packed full of practical examples of how physics can be applied to your own games and applications
• Addresses the diverse needs of game developers, animators, artists, and e-learning developers
The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.
• Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right)
• Packed full of practical examples of how physics can be applied to your own games and applications
• Addresses the diverse needs of game developers, animators, artists, and e-learning developers
The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

Physics for Flash Games, Animation, and Simulations
558
Physics for Flash Games, Animation, and Simulations
558Paperback(1st ed.)
Product Details
ISBN-13: | 9781430236740 |
---|---|
Publisher: | Apress |
Publication date: | 10/18/2011 |
Edition description: | 1st ed. |
Pages: | 558 |
Product dimensions: | 7.40(w) x 9.20(h) x 1.30(d) |