Physics for Game Programmers / Edition 1

Physics for Game Programmers / Edition 1

by Grant Palmer
ISBN-10:
159059472X
ISBN-13:
9781590594728
Pub. Date:
04/20/2005
Publisher:
Apress
ISBN-10:
159059472X
ISBN-13:
9781590594728
Pub. Date:
04/20/2005
Publisher:
Apress
Physics for Game Programmers / Edition 1

Physics for Game Programmers / Edition 1

by Grant Palmer

Paperback

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Overview

Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.

This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.


Product Details

ISBN-13: 9781590594728
Publisher: Apress
Publication date: 04/20/2005
Series: Books for Professionals by Professionals
Edition description: 1st ed.
Pages: 472
Product dimensions: 7.01(w) x 9.25(h) x 0.30(d)

About the Author

Grant Palmer is the author of the acclaimed Java Programmer's Reference and is a recognized expert in both the C# and Java languages. Grant has worked as a scientific programmer in the Space Technology Division at NASA's Ames Research Center for the past 20 years. This has involved working with Java since 1996, developing programs for scientific applications as well as converting older FORTRAN and C applications to the Java and C# platforms.

Table of Contents

Adding Realism to Your Games.- Some Basic Concepts.- Basic Newtonian Mechanics.- Basic Kinematics.- Projectiles.- Collisions.- Sports Simulations.- Cars and Motorcycles.- Boats and Things That Float.- Airplanes.- Rockets and Missiles.- The Physics of Solids.- Explosions.- Lasers.- Probabilistic and Monte Carlo Simulations.
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