Play at Work: How Games Inspire Breakthrough Thinking [NOOK Book]

Overview

Do games hold the secret to better productivity?

If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste ...
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Play at Work: How Games Inspire Breakthrough Thinking

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Overview

Do games hold the secret to better productivity?

If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits?

Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that’s only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. “Gamification” isn’t just for consumers
chasing reward points anymore. It’s transforming, well, just about everything.

Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service.

For example, Microsoft has transformed an essential but mind-numbing task—debugging software—into a game by having employees compete and collaborate to find more glitches in less time. Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community. As a result, the company was able to bring a cutting-edge vehicle to market in less time and at far less cost than the Big Three automakers.

These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying. Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century. Drawing on the latest brain science as well as his firsthand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.
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Editorial Reviews

Publishers Weekly
11/04/2013
PandoDaily.com editor Penenberg (Viral Loop) sets out to help break the cycle of negativity in the work place, claiming that the integration of gaming into workflow can create a more productive, happy, and motivated workforce, and lead to higher profits. Here, he discusses some of the neuroscience behind the benefits of games, exploring why our brains respond so well to play, and providing examples of how it has responded well in the past. He cites the success of Weight Watchers and fantasy football as dependent on some integration of gamification. The book's highlights include sections explaining the social satisfaction of gaming, from life-simplifying inventions for "common, everyday struggles," to video games such as Angry Birds and World of Warcraft, and processes whereby Nintendo Wii has helped rehabilitate injuries, as well as an exploration of how even the simplest point systems can provide necessary motivation. Intense and dense, Penenberg's hat tip to Gabe Zimmerman ("Game mechanics cannot solve fundamental business problems") is a reminder that, though game mechanics is not the ultimate solution, it can help us all work better. (Oct.)
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Product Details

  • ISBN-13: 9781101623022
  • Publisher: Penguin Group (USA)
  • Publication date: 10/3/2013
  • Sold by: Penguin Group
  • Format: eBook
  • Pages: 256
  • File size: 2 MB

Meet the Author



ADAM L. PENENBERG is the editor of PandoDaily, the site of record for Silicon Valley, and has written for the New York Times, Forbes, Fast Company, Slate, the Economist, the Washington Post, and Wired. He is the author of Viral Loop: From Facebook to Twitter, How Today’s Smartest Businesses Grow Themselves and a journalism professor at New York University.
 

Visit penenberg.com; follow @Penenberg

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