Player's Handbook IIby David Noonan
The Player’s Handbook II builds upon existing materials in the Player’s Handbook. This is the first direct follow up to the best-selling and most used D&D rulebook. It is specifically designed to expand the options available for players by both providing new material and increasing the uses for existing rules. Included are chapters on character race, background, classes, feats, spells, character creation, and character advancement. New rules include racial affiliations that make race matter as a character advances in level, new character classes and alternate class features for existing classes, new feats, tools for rapid character creation, and additional organization and teamwork benefits -- an option first introduced in Dungeon Master’s Guide II and Heroes of Battle.
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This book, I feel is a must have. The additions to the first are numerous and exceptional. The added classes give an even wider array of personality to the party as well as the non-player characters around them. The new feats and spells allow for so many more ways to costomize and refine a characters usefulness. Even for beginner players I think chapter 5: Building Your Identity can help enrichen the experience.