- Shopping Bag ( 0 items )
Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya.
Explore and evaluate a variety of subdivision techniques.
Learn about polygonal objects and their most common properties.
Discover how to use the tools and operations found in major 3D packages for polygonal modeling.
Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.
|Ch. 1||Polygonal system basics||1|
|Ch. 2||Polygon operations||23|
|Ch. 3||Polygon subdivision||43|
|Ch. 4||Visual references||83|
|Ch. 5||Human project : male head||87|
|Ch. 6||Human project : male body||111|
|Ch. 7||Human project : female head||153|
|Ch. 8||Human project : female body||175|
|Ch. 9||Human project : anatomy details||205|
|Ch. 10||Ogre head||223|
|Ch. 11||Introduction to ZBrush||241|
|Ch. 12||Cartoon modeling||279|
|Ch. 13||Modeling for games||323|
|App. A||3ds max polygonal modeling quick start guide||339|
|App. B||Maya polygonal modeling quick start guide||367|