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Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya.
• Explore and evaluate a variety of subdivision techniques.
• Learn about polygonal objects and their most common properties.
• Discover how to use the tools and operations found in major 3D packages for polygonal modeling.
• Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.
|Ch. 1||Polygonal system basics||1|
|Ch. 2||Polygon operations||23|
|Ch. 3||Polygon subdivision||43|
|Ch. 4||Visual references||83|
|Ch. 5||Human project : male head||87|
|Ch. 6||Human project : male body||111|
|Ch. 7||Human project : female head||153|
|Ch. 8||Human project : female body||175|
|Ch. 9||Human project : anatomy details||205|
|Ch. 10||Ogre head||223|
|Ch. 11||Introduction to ZBrush||241|
|Ch. 12||Cartoon modeling||279|
|Ch. 13||Modeling for games||323|
|App. A||3ds max polygonal modeling quick start guide||339|
|App. B||Maya polygonal modeling quick start guide||367|