Polygons Feel No Pain: Your Pocket-Friendly Companion When Learning Computer Graphics.
Small size, low cost textbook in Computer Graphics programming using C and modern OpenGL. It covers a lot more than you might expect from a book this size. Mainly aimed at undergraduate university courses. The book uses the C programming language, with code prepared for C++ once you want it. Your code will be cross platform, working on Windows, Mac and Linux. This is part 1, focusing on graphics. Part 2, "So How Can We Make Them Scream?", covers more graphics but also other techniques that are important for game programming.
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Polygons Feel No Pain: Your Pocket-Friendly Companion When Learning Computer Graphics.
Small size, low cost textbook in Computer Graphics programming using C and modern OpenGL. It covers a lot more than you might expect from a book this size. Mainly aimed at undergraduate university courses. The book uses the C programming language, with code prepared for C++ once you want it. Your code will be cross platform, working on Windows, Mac and Linux. This is part 1, focusing on graphics. Part 2, "So How Can We Make Them Scream?", covers more graphics but also other techniques that are important for game programming.
16.0 In Stock
Polygons Feel No Pain: Your Pocket-Friendly Companion When Learning Computer Graphics.

Polygons Feel No Pain: Your Pocket-Friendly Companion When Learning Computer Graphics.

by Ingemar Ragnemalm
Polygons Feel No Pain: Your Pocket-Friendly Companion When Learning Computer Graphics.

Polygons Feel No Pain: Your Pocket-Friendly Companion When Learning Computer Graphics.

by Ingemar Ragnemalm

Paperback

$16.00 
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Overview

Small size, low cost textbook in Computer Graphics programming using C and modern OpenGL. It covers a lot more than you might expect from a book this size. Mainly aimed at undergraduate university courses. The book uses the C programming language, with code prepared for C++ once you want it. Your code will be cross platform, working on Windows, Mac and Linux. This is part 1, focusing on graphics. Part 2, "So How Can We Make Them Scream?", covers more graphics but also other techniques that are important for game programming.

Product Details

ISBN-13: 9781547237692
Publisher: CreateSpace Publishing
Publication date: 09/11/2017
Series: Polygons Feel No Pain , #1
Pages: 284
Product dimensions: 6.69(w) x 9.61(h) x 0.60(d)
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