Popular Culture in Counseling, Psychotherapy, and Play-Based Interventions

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"With a Foreword by Danny Fingeroth, former Group Editor of Marvel's Spiderman comics line

Through the inter-related forces of mass production, global marketing and the Internet, the fruits of popular culture penetrate into stores, living rooms, and everyday experiences in the form of catchphrases, toys, iconography, celebrities, and indelible images. Psychotherapists and counselors who can tap into the powerful images of popular culture have at their disposal an unlimited universe of resources for growth, change, and healing.

Using real-world case examples and sound psychological theory, this book demonstrates how you can incorporate popular culture icons and images - music, movies, literature, and sports - into your counseling or therapy. In this way, this book will help elevate your ability to conduct clinical interviews with clients of all ages with a wide variety of clinical problems.

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Product Details

  • ISBN-13: 9780826101181
  • Publisher: Springer Publishing Company, Incorporated
  • Publication date: 5/12/2008
  • Edition description: New Edition
  • Pages: 416
  • Product dimensions: 6.00 (w) x 9.10 (h) x 1.00 (d)

Meet the Author

Lawrence C. Rubin, PhD, LMHC, RPT-S, is a Professor of Counselor Education at St. Thomas University in Miami, where he also coordinates the Mental Health Counseling training program. He is a psychotherapist in private practice where he works with children, adolescents, and families, providing assessment, counseling, and play therapy. Dr. Rubin is a Registered Play Therapist Supervisor and current president of the Florida Association for Play Therapy. His research interests lie at the intersection of psychology and popular culture, in which context he has recently edited Psychotropic Drugs and Popular Culture: Essays on Medicine, Mental Health and the Media, Winner of the 2006 Popular Cultural Association Ray and Pat Browne Book Award for best edited collection. He is also the editor of Using Superheroes in Counseling and Play Therapy (Springer Publishing, 2006).
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Table of Contents

Contributors     xiii
Foreword   Danny Fingeroth     xxi
Acknowledgments     xxix
Introduction     xxxi
Metaphors, Analogies, and Myths, Oh My!: Therapeutic Journeys Along the Yellow Brick Road   Lisa Saldana     3
The Wonderful Wizard of Oz: An American Fairy Tale     3
Follow the Yellow Brick Road: The Theme of the Hero's Journey     6
I Could Think of Things I Never Thunk Before: Psychotherapy and Metaphors     8
You're Out of the Woods, You're Out of the Dark, You're Out of the Night: The Wizard of Oz Metaphors     11
Case Studies     13
Conclusion     20
Harry Potter and the Prisoner Within: Helping Children With Traumatic Loss   William McNulty     25
Bibliotherapy     26
Understanding the Use of Fairy Tales and Fantasy     27
The Harry Potter Story and Therapy     30
Therapeutic Elements of Harry Potter     31
Case Studies     34
Final Reflections     40
Calvin and Hobbes to the Rescue!: The Therapeutic Uses of Comic Strips and Cartoons   Laura Sullivan     43
Humor in Work, Life, and Psychotherapy     43
Humor and Literature as Transitional Phenomena     46
Comic Strips in Psychotherapy     48
Nighttime Fears in Children     49
Case Studies     50
Conclusion     58
The Healing Power of Music   Nancy Davis   Beth Pickard     63
Music in Counseling     64
The Magic of Music     65
Case Applications     66
Conclusion     77
Using Music and A Musical Chronology as a Life Review With the Aging   Thelma Duffey     81
Narrative Therapy     84
A Musical Chronology and the Emerging Life Song     85
Case Discussion: Sarah     87
Conclusion     92
Milieu Multiplex: Using Movies in the Treatment of Adolescents With Sexual Behavior Problems   Karen Robertie   Ryan Weidenbenner   Leya Barrett   Robert Poole     99
Coming Attractions     99
Theater One: Movies That Address Sexual Offending/Abusive Behavior Issues     104
Theater Two: Movies That Increase Empathy     106
Theater Three: Movies That Can Be Used to Address Trauma Histories     107
Theater Four: Movies That Explore Family Issues     109
Theater Five: Movies That Illustrate Team Building, Pride, and Courage     112
Theater Six: Special Feature: Treatment Town!     114
Little Miss Sunshine and Positive Psychology as a Vehicle for Change in Adolescent Depression   Dora Finamore     123
Adolescent Depression     125
Positive Psychology     126
Little Miss Sunshine and Positive Psychology     129
Case Study     130
Movie Metaphors in Miniature: Children's Use of Popular Hero and Shadow Figures in Sandplay   Linda B. Hunter     141
Sandplay     142
Jungian Theory     145
Case Applications     147
Meeting the Superheroes     149
Enter the Beast     153
The Trickster     153
Star Wars     155
The Archetypal Feminine: Wicked Stepmother-Fairy Godmother     156
Other Aspects of the Feminine Archetype     158
Conclusion     159
Video and Board Games
Taking the Sand Tray High Tech: Using The Sims as a Therapeutic Tool in the Treatment of Adolescents   Deidre Skigen     165
Sand, Water, and Miniatures: A Historical and Theoretical Overview     166
The Sims World: A Brief Overview     169
Simsplay: The Game     170
Is Simsplay Simply High-Tech Sandplay?     172
Case Studies     174
Beyond Simsplay     178
Picking Up Coins: The Use of Video Games in the Treatment of Adolescent Social Problems   George Enfield   Melonie Grosser     181
Video Games and Social Development     182
Violent Video Games     183
Video Games in Counseling     183
A Glimpse Into the World of Video Games     184
Case Studies     186
Postscript     193
Passing Go in the Game of Life: Board Games in Therapeutic Play   Harry Livesay     197
Cultural, Societal, and Psychological Impact of Board Games     198
Board Games and Child Development     200
Applications of Board Games in Therapeutic Play     203
Traditional/Commercially Produced Board Games     203
Board Games Based on a Popular Culture Figure     215
Therapeutic Board Games     217
Case Studies     218
Conclusion     221
Big Heroes on the Small Screen: Naruto and the Struggle Within   Lawrence C. Rubin     227
Cartoons, Cartoons Everywhere     227
Anime     229
Naruto     232
Case Discussion      234
Conclusion     238
Marcia, Marcia, Marcia: The Use and Impact of Television Themes, Characters, and Images in Psychotherapy   Loretta Gallo-Lopez     243
Television's Impact on Role and Self-Identity     244
Psychotherapy in Our Living Rooms: I'm Not a Therapist But I Play One on TV     245
Television Themes, Characters, and Images in Psychotherapy     247
The Brady Bunch     248
Case Presentation     249
Conclusion     254
The Sopranos and a Client's Hope for Justice   Thelma Duffey   Heather Trepal     257
Grief, Loss, and Forgiveness     258
Cinematherapy     259
The Sopranos     261
Case Study     264
Conclusion     269
Using the Popularity of Sports Culture in Psychotherapy   Jan M. Burte     275
Sports Culture     275
The Athlete Versus the Nonathlete     276
Case Study 1     277
Case Study 2     278
Maintaining a Positive Attitude Regardless of Performance     281
Case Study 3     281
The Family     282
Drugs, Alcohol, and Food     284
Injury      287
Effective Therapeutic Change     288
Communicating in the Sports Culture     290
Case Study 4     292
Sports Metaphors and Stories in Counseling With Children   David A. Crenshaw   Gregory B. Barker     297
Use of Metaphor and Stories in Counseling and Therapy     297
Sports Metaphors to Facilitate Therapeutic Engagement and Alliance Building     298
Sports Metaphors to Deal With Resistance     302
Sports Metaphors to Honor and Highlight Strengths     303
Sports Metaphors to Illuminate Conflict and Struggle: The Bull and the Butterfly     304
Sports Metaphors to Facilitate Hope     306
Sports Metaphors to Facilitate Termination in Counseling     307
Summary     309
Innovations in the Use of Popular Culture
Using Pop Culture Characters in Clinical Training and Supervision   Alan M. Schwitzer   Kelly E. MacDonald   Pamela Dickinson     315
Clinical Thinking Skills: Natural Helping Versus Professional Counseling and Psychotherapy     316
Using Pop Culture Clients to Build Clinical Thinking Skills     318
Pop Culture Client Practice Case Method     319
Two Case Illustrations     321
Applications and Limitations      333
The Therapeutic Use of Popular Electronic Media With Today's Teenagers   Scott Riviere     343
A Technologically Literate Population     344
The More Things Change, the More They Remain the Same     345
What Has Not Changed     346
What Has Changed     347
Potential Effects of Technology     351
Teen Technology Tools for Therapists     352
Case Studies     353
Conclusion     357
Index     365
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