- Build realtime 2D and 3D games using C++ with practical, executable examples
- Gain proficiency in game programming domains like AI pathfinding, camera systems, animation, and rendering effects
- Boost runtime efficiency with practical techniques like object pooling, LOD patterns, and terrain partitioning to create smoother, more responsive gameplay systems
- Use C++ data structures and algorithms to build core gameplay features
- Implement 2D/3D rendering with shaders, particle effects, and terrain systems
- Design camera systems like thirdperson, topdown, and splitscreen views
- Optimize performance using object pooling and LOD
- Animate characters using skeletal rigging, interpolation, and inverse kinematics
- Build game AI with FSMs, behavior trees, pathfinding, and steering
- Apply neural network concepts in a turret defense project
This book is for junior game developers, hobbyists, and computer science students entering game development, as well as C++ programmers looking to strengthen their skills. While some familiarity with C++ is helpful, the examples are explained step by step to remain approachable. Whether you're starting out or reinforcing your skills before diving into game engines down the road, this book offers a clear and practical foundation to make you a more effective developer, regardless of which tools you choose later.
- Build realtime 2D and 3D games using C++ with practical, executable examples
- Gain proficiency in game programming domains like AI pathfinding, camera systems, animation, and rendering effects
- Boost runtime efficiency with practical techniques like object pooling, LOD patterns, and terrain partitioning to create smoother, more responsive gameplay systems
- Use C++ data structures and algorithms to build core gameplay features
- Implement 2D/3D rendering with shaders, particle effects, and terrain systems
- Design camera systems like thirdperson, topdown, and splitscreen views
- Optimize performance using object pooling and LOD
- Animate characters using skeletal rigging, interpolation, and inverse kinematics
- Build game AI with FSMs, behavior trees, pathfinding, and steering
- Apply neural network concepts in a turret defense project
This book is for junior game developers, hobbyists, and computer science students entering game development, as well as C++ programmers looking to strengthen their skills. While some familiarity with C++ is helpful, the examples are explained step by step to remain approachable. Whether you're starting out or reinforcing your skills before diving into game engines down the road, this book offers a clear and practical foundation to make you a more effective developer, regardless of which tools you choose later.
Practical C++ Game Programming with Data Structures and Algorithms: Write high-performance code and solve game development challenges with expert-led C++ solutions
428
Practical C++ Game Programming with Data Structures and Algorithms: Write high-performance code and solve game development challenges with expert-led C++ solutions
428Product Details
| ISBN-13: | 9781835889862 |
|---|---|
| Publisher: | Packt Publishing |
| Publication date: | 06/30/2025 |
| Pages: | 428 |
| Product dimensions: | 7.50(w) x 9.25(h) x 0.87(d) |