Practical Electronics: Components and Techniques: Components and Techniques

Overview

How much do you need to know about electronics to create something interesting, or creatively modify something that already exists? If you’re in a technical field such as software development, and don’t have much experience with electronics components, this hands-on reference helps you find answers to technical questions quickly.

Filling the gap between a beginner’s primer and a formal textbook, Practical Electronics: Components and Techniques explores aspects of electronic ...

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Overview

How much do you need to know about electronics to create something interesting, or creatively modify something that already exists? If you’re in a technical field such as software development, and don’t have much experience with electronics components, this hands-on reference helps you find answers to technical questions quickly.

Filling the gap between a beginner’s primer and a formal textbook, Practical Electronics: Components and Techniques explores aspects of electronic components and techniques that you would typically learn on the job and from years of experience. Even if you’ve worked with electronics, or have a background in electronics theory, you’re bound to find important information that you may not have encountered before.

Among the book’s many topics, you’ll discover how to:

  • Read the data sheet for an electronic component
  • Use a variety of tools involved with electronics work
  • Assemble various types of connectors
  • Minimize noise and interference on a signal interface circuit

Explore topics not usually covered in theoretical books, and go deeper into practical aspects than a step-by-step, project-oriented approach, with Practical Electronics.

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Product Details

  • ISBN-13: 9781449373078
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 11/25/2014
  • Edition number: 1
  • Pages: 750

Meet the Author

John M. Hughes is an embedded systems engineer with over 30 years of experience in electronics, embedded systems and software, aerospace systems, and scientific applications programming. He was responsible for the surface imaging software on the Phoenix Mars Lander and was part of the team that developed a novel synthetic heterodyne laser interferometer for calibrating the position control of the mirrors on the James Webb Space Telescope. Over the years he has worked on digital engine control systems for commercial and military aircraft, automated test systems, radio telescope data acquisition, 50+ gigapixel imaging systems, and realtime adaptive optics controls for astronomy. On his own time (when he has any) he likes to do cabinetry and furniture design, build microcontroller-based gadgets for use with greenhouses, bees, and backyard urban chickens, and write books.

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