Present Tense (Great Game Series #2)

( 1 )

Overview

In the midst of the horror of the First World War, a stranger falls from nowhere into the mud and death of Flanders battlefield-bruised, babbling, and stark naked...with a remarkable story to tell.

The Great Game, the timeless diversion of human gods, a ruthless contest of treachery, magic, betrayal and manipulation, created to relieve the tedium of immortality goes on, weaving through the centuries and across dimensions.

After three ...

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Present Tense

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Overview

In the midst of the horror of the First World War, a stranger falls from nowhere into the mud and death of Flanders battlefield-bruised, babbling, and stark naked...with a remarkable story to tell.

The Great Game, the timeless diversion of human gods, a ruthless contest of treachery, magic, betrayal and manipulation, created to relieve the tedium of immortality goes on, weaving through the centuries and across dimensions.

After three unaccounted years, bearing scars and secrets from a place he calls Nextdoor, Edward Exeter, wrongly accused murderer and fugitive from the law, has reappeared on Earth. Leaving behind a war of spears and arrows, he has come to do service in a war of artillery and poison gas, fleeing powerful forces on both sides of the guarded, mystical border who have other plans for the young patriot, and ancient prophecies they wish to see fulfilled.

In another realm, Edward is Liberator-the one who is to "bring death to Death." Edward wants no part of the prophecy and flees the murderous pursuers from two different worlds. But there is no escaping Destiny and there are obligations to the past and future alike that must be met if civilizations are to survive...and the dead will arouse D'ward Liberator to new actions-as it has been foretold.

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Editorial Reviews

Publishers Weekly - Publisher's Weekly
A man falls naked out of the sky onto a WWI battlefield, landing in sight of four British soldiers. Apparently near-catatonic, he's placed in a mental hospital where he is eventually recognized by an old friend who helps him escape. Edward Exeter has been playing dumb, we learn, in part because his story is so unbelievable, and in part because he's been accused of murder. Exeter has spent the last three years in an alternate universe, Nextdoor, as detailed in Past Imperative 1995; in this second novel of a trilogy, we learn that two organizations, the Service and the Chamber, have for centuries been waging interdimensional warthe Great Gameover Nextdoor and other alternate universes. Many of the worst events in our history, in fact, result from this secret war. This premise isn't particularly original, of course, but Duncan has come up with an unusual wrinkle. Magic exists, but it can be accessed only by entering an alternate universe. Thus, someone from our world can become a virtual god in Nextdoor, while a person from that universe gains powers only in our world. Exeter is destined to be Nextdoor's Liberator and to defeat Zath, the evil God of Death. Unfortunately, he doesn't want the job. Duncan writes succinctly, avoiding the verbiage that bloats so many other contemporary fantasies. And while his novel contains fewer pyrotechnics than most heroic fantasies, it features gritty, well-developed characters, several of whom change and grow believably in the course of the book. 25,000 first printing. Oct.
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Product Details

  • ISBN-13: 9780759243842
  • Publisher: EReads
  • Publication date: 7/27/2009
  • Series: Great Game Series , #2
  • Pages: 474
  • Product dimensions: 5.50 (w) x 8.50 (h) x 1.06 (d)

Table of Contents

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    Posted January 24, 2011

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