Press On: Principles of Interaction Programming

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Overview

Interactive systems and devices, from mobile phones to office copiers, do not fulfill their potential for a wide variety of reasons—not all of them technical. PressOn shows that we can design better interactive systems and devices if we draw on sound computer science principles. It uses state machines and graph theory as a powerful and insightful way to analyze and design better interfaces and examines specific designs and creative solutions to design problems. Programmers—who have the technical knowledge that designers and users often lack—can be more creative and more central to interaction design than we might think. Sound programming concepts improve device design.

Press On provides the insights, concepts and programming tools to improve usability. Knowing the computer science is fundamental, but Press On also shows how essential it is to have the right approaches to manage the design of systems that people use. Particularly for complex systems, the social, psychological and ethical concerns—the wider design issues—are crucial, and these are covered in depth.

Press On highlights key principles throughout the text and provides cross-topic linkages between chapters and suggestions for further reading. Additional material, including all the program code used in the book, is available on an interactive web site. Press On is an essential textbook and reference for computer science students, programmers, and anyone interested in the design of interactive technologies.

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Editorial Reviews

Computing Reviews - Edgar R. Chavez
I strongly recommend this book to a wide audience: students, instructors, and especially project managers and designers who are not thoroughly familiar with the foundations of computer science or HCI.
From the Publisher

I strongly recommend this book to a wide audience: students, instructors, and especially project managers and designers who are not thoroughly familiar with the foundations of computer science or HCI." Edgar R. Chavez Computing Reviews

The MIT Press

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Product Details

  • ISBN-13: 9780262514231
  • Publisher: MIT Press
  • Publication date: 3/31/2010
  • Pages: 528
  • Product dimensions: 6.90 (w) x 8.90 (h) x 1.00 (d)

Meet the Author

Harold Thimbleby is Professor of Computer Science at Swansea University, Wales. He is the author or editor of a number of books, including User Interface Design, and nearly 400 other publications.

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Table of Contents

Pt. I Context

1 Dodgy magic 11

2 Our perception 39

3 Reality 61

4 Transition to interaction programming 91

Pt. II Principles

5 Communication 119

6 States and actions 163

7 Statecharts 201

8 Graphs 225

9 A framework for design 273

10 Using the framework 325

11 More complex devices 367

Pt. III Press on

12 Grand design 409

13 Improving things 445

14 Four key principles 485

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