Prince of Persia

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2008 Paperback Good Our goal with every sale is customer satisfaction, so please buy with confidence. We ship all orders promptly. This is a used book and it may show some signs ... of use or wear. Read more Show Less

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Overview

BEYOND THE LEGENDARY GAME – THE LEGEND ITSELF

Long ago in Persia, there lived a Prince — a man of honor, of valor, and full of strength — a man for his people, who lived with them and took on their trials and hardships. And he was loved.

His name is no longer remembered. When people speak of him, they call him merely, 'The Prince of Persia,' as if there have been no others, and his descendants are enjoined to live like him, to be like him, to the ends of their days.

Long ago in Persia, there were many princes, one following another, sometimes quick, sometimes slow, sometimes fat, ...

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Overview

BEYOND THE LEGENDARY GAME – THE LEGEND ITSELF

Long ago in Persia, there lived a Prince — a man of honor, of valor, and full of strength — a man for his people, who lived with them and took on their trials and hardships. And he was loved.

His name is no longer remembered. When people speak of him, they call him merely, 'The Prince of Persia,' as if there have been no others, and his descendants are enjoined to live like him, to be like him, to the ends of their days.

Long ago in Persia, there were many princes, one following another, sometimes quick, sometimes slow, sometimes fat, clever, joyous, and all more or less honorable. And in some of those princes there shone the spirit of The Prince of Persia, for in Persia time spins like a wheel, and what is to come has already happened, and then happens again, year in and year out.

This is the story of two of those princes, and of the destiny that threads their lives together.

Created by Jordan Mechner, the Prince of Persia graphic novel is beautifully written by poet A.B. Sina and opulently illustrated by LeUyen Pham and Alex Puvilland.

  • Prince of Persia
  • Prince of Persia

Editorial Reviews

Publishers Weekly

Video gamers should enjoy this byproduct of a popular franchise. As game creator Mechner explains in an afterword, the original Prince of Persia was widely played in the early 1990s and famed as one of the few video games that had a story line with literary merit. It's been upgraded several times with somewhat different versions of the hero, which Mechner justifies as reflecting the fluid, dreamlike nature of Eastern storytelling. Sina's script for this book lays out two stories simultaneously, echoing and overlapping each other. In the 9th- and again in the 13th-century Persian city of Marv, a rightful prince is denied the throne, a vizier lusts for power, a courageous damsel fights for her lover, etc. The characters can't be sure whether their knowledge of events comes from memory or prophecy, creating a multi-leveled narrative that reflects the game, although readers will need to keep track of which hero is performing on a given page. There's plenty of action, and the artwork by Pham and Puvilland is suitably vigorous and exotic; however, without the thrill of participating in the action on-screen, reader involvement is limited. (Sept.)

Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
VOYA
Loosely tied to the popular video game of the same name, this graphic novel imagines the prince's origins. The tale moves between two time periods and sets of characters. In the ninth century, Layth's father is killed by Saman, who then raises the child along with his own children, Guiv and Guilan. When Guiv and Layth have a falling out, Guiv goes into hiding.There he is hailed as the Veiled Prophet of Marv, and reveals the prophecy of a man who will be born and kill the rulers and the ruled. In the fourteenth century, a boy named Ferdos fulfills the foretelling. Each prince, in his own time, must seize power and avenge the wrongs he witnesses. The parallel time lines and characters often make the story difficult to follow, as it is hard to decipher what time period the reader is in and how characters fit together. Pham and Puvilland occasionally vary their illustrations to indicate a switch in time, usually by altering their color palate, but a more distinct tone for each prince and his story would help readers move more smoothly between narratives. The lush, full-color images are powerful and carry much of the story's action. The two princes' legends mesh well at the end. Their struggles are shown side by side on the page, pulling together their common goals, linked history, and ultimate victories. Fans of the video game, the built-in audience, should be satisfied with this challenging and complex exploration of the prince's back story. Reviewer: Amanda MacGregor
KLIATT
Prince of Persia is a graphic novel based on a video game. It features two intertwined storylines. Guiv, a Persian prince, has visions as he's being drowned in a pool on the orders of his brother-in-law, the king. His life spared thanks to the intervention of his sister, Guiv retreats to a deserted citadel to live in the company of lions, with only a talking peacock to keep him company. Fast forward 400 years (to the 13th century): Shirin, a Persian princess, wants to learn the forbidden dance. During a rendezvous with her instructor she meets Ferdos, the Guardian of the Waters, who is related to a prophecy regarding the destruction of the city. Prince of Persia is a graphic novel that challenges the reader. I found the jumping back and forth between timelines confusing, at least on the first read. It also draws heavily on Persian mythology and history, much of which is unfamiliar to a Western audience. Since it was written for a Western audience a tad more guidance might have been in order. With that said: this is a fascinating graphic novel that uses the trappings of Persian mythology to construct a rich, multifaceted world; multiple readings are recommended. Prince of Persia is not for younger readers; there is a lot of violence, some of it quite gruesome (severed tongues and eyeballs). There is also some disturbing imagery and mild profanity (donkey turd). Recommended for high school and adult graphic novel collections. Reviewer: George Galuschak
Library Journal

It began as a video game, but this is a graphic novel with plot fixed within pages. Yet the interlocking and cyclical nature of the story, which flips back and forth across time, lends a sense of shimmer and uncertain potential. In the ninth century, an uneasy trio of prince, princess, and princess's brother leads to chaos and to a prophesy: four centuries hence, the palace of Marv will fall, and a new prince will rise from the waters. Jumping to the 13th century, we drop into the prophesy in action: the rebellious daughter of a corrupt official runs off in boy's clothing to join the rebels and discovers the prince-to-be hiding in the aquaducts. Both stories proceed in tandem, and eventually the pieces come together. The solid yet beguiling art incorporates colorful touches from Arabic graphic design and seems to move with the characters. And move they do-there is little dialog here but pages and pages of well-done action that carries much of the tale. Fire, fighting, escape, insurrection, and subterfuge concern these feisty princes and princesses, and even Genghis Khan drops in near the end. Recommended for high school and up owing to considerable mayhem and murder, plus discreetly portrayed sexual content.
—Martha Cornog

School Library Journal

Gr 9 Up

This book, based on the classic computer game (the latest version of the game is due to be released in November 2008), tells the story of multiple heroes and heroines. Fans of the original games may be better well equipped to understand the time shifts as the action flashes forward and backward between centuries, but any readers looking for adventure should enjoy the chases, fights, and political intrigue. There are several grisly scenes of leadership gone wrong, as multiple victims are decapitated or have their tongues cut out. And the divide between the haves and the have-nots is clearly illustrated by the battle over the precious water supply. The pages are filled with vibrant colors and stirring images; the palette begins with a spectrum of desert browns, which make vibrant hues like peacock blue and blood red stand out even more against the colors of sand and bone. In an insightful afterword, game creator Jordan Mechner writes about how this character has evolved over time in various incarnations. This is an excellent recommendation for computer gamers and the fan base that will emerge for the forthcoming (2009) Prince of Persia: The Sands of Time movie, and a good choice for everyone else.-Andrea Lipinski, New York Public Library

Kirkus Reviews
Completing a solid evolution from video game to graphic novel, Mechner and Sina breathe life, passion and legend into the original concept. Told through intertwined narratives set four centuries apart, a prophecy serves as an anchor between the concurrent threads: "a palace must fall / and a prince must rise from the waters..." Pham and Puvilland's vibrant, bold art creates a lush backdrop for this intense tale. Though largely based in fantasy, elemental themes-earth, fire, air and water-provide a firm sensory foundation. Readers will feel the desiccated, scorched desert earth of the peasants, cut off from water by the evil rulers; know the fiery heat of battles, rage and injustice that have spanned centuries; experience the wind beating under the wings of a philosophizing peacock; and understand the cooling relief as water protects and nourishes. This complex epic demands careful reading and a keen eye to detail. Combine these intricacies with a sprawling, visually literate landscape of love, lore and violence, and the result is a fine saga for older readers. (afterword) (Graphic fiction. YA)

Product Details

  • ISBN-13: 9781596432079
  • Publisher: First Second
  • Publication date: 9/2/2008
  • Edition description: First Edition
  • Pages: 208
  • Sales rank: 1,187,629
  • Series: Prince of Persia Series
  • Product dimensions: 6.00 (w) x 8.40 (h) x 0.70 (d)

Meet the Author

Jordan Mechner’s videogames, including Prince of Persia, Karateka, and The Last Express, have received worldwide acclaim. Over 14 million Prince of Persia games have been sold around the world. He is also the author of Solomon’s Thieves, and he wrote the script for the Disney movie adaptation of Prince of Persia: The Sands of Time, produced by Jerry Bruckheimer and starring Jake Gyllenhaal. Mechner sold his first game, Karateka, while he was still an undergraduate at Yale, and then moved directly on to creating Prince of Persia. These were among the first games to combine arcade action with realistic animation and cinematic storytelling, and both titles became #1 bestsellers and are now considered all-time classics. In 2003, Mechner wrote and directed the documentary Chavez Ravine: A Los Angeles Story, which was shortlisted for an Academy Award. He lives in Southern California.

 

A.B.Sina has written for film, magazines, and journals in North America and around the world. Born in Iran, he now works between Montreal and wherever else he can manage. 

 

LeUyen Pham and Alex Puvilland are happily married in art. LeUyen has produced several acclaimed picture books for children, including her self-authored Big Sister, Little Sister. Alex has worked as a visual development artist for Dreamworks Feature Animation and on numerous films.  They live in San Francisco with their son Leo. 

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