Principles of Digital Image Synthesis / Edition 1

Principles of Digital Image Synthesis / Edition 1

by Andrew S. Glassner
     
 

ISBN-10: 1558602763

ISBN-13: 9781558602762

Pub. Date: 03/28/1995

Publisher: Elsevier Science & Technology Books

Image synthesis, or rendering, is a field of transformation: it changes geometry and physics into meaningful images. Because the most popular algorithms frequently change, it is increasingly important for researchers and implementors to have a basic understanding of the principles of image synthesis. Focusing on theory, Andrew Glassner provides a comprehensive

Overview

Image synthesis, or rendering, is a field of transformation: it changes geometry and physics into meaningful images. Because the most popular algorithms frequently change, it is increasingly important for researchers and implementors to have a basic understanding of the principles of image synthesis. Focusing on theory, Andrew Glassner provides a comprehensive explanation of the three core fields of study that come together to form digital image synthesis: the human visual system, digital signal processing, and the interaction of matter and light. Assuming no more than a basic background in calculus, Glassner transforms his passion and expertise into a thorough presentation of each of these disciplines, and their elegant orchestration into modern rendering techniques such as radiosity and ray tracing.

Product Details

ISBN-13:
9781558602762
Publisher:
Elsevier Science & Technology Books
Publication date:
03/28/1995
Series:
The Morgan Kaufmann Series in Computer Graphics
Edition description:
2 Volume Set
Pages:
1600
Product dimensions:
7.75(w) x 9.62(h) x 2.98(d)

Table of Contents

1 The Human Visual System
2 Color Spaces
3 Displays
4 Signals and Systems
5 Fourier Transforms
6 Wavelet Transforms
7 Monte Carlo Integration
8 Uniform Sampling and Reconstruction
9 Nonuniform Sampling and Reconstruction
10 Sampling and Reconstruction Techniques
11 Light
12 Energy Transport
13 Radiometry
14 Materials
15 Shading
16 Integral Equations
17 The Radiance Equation
18 Radiosity
19 Ray Tracing
20 Rendering and Images
21 The Future
A Linear Algebra
B Probability
C Historical Notes
D Analytic Form Factors
E Constants and Units
F Luminaire Standards
G Reference Data

Customer Reviews

Average Review:

Write a Review

and post it to your social network

     

Most Helpful Customer Reviews

See all customer reviews >