Pro Android Games

Overview

In the last few years, Android has progressed withthe debut ofbetter fonts,new User Interface and Experience (UI/UX) APIs,tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, andnow Google TV Android Appsfor the Android game appdeveloper repertoire.

With actionable real-world source, Pro AndroidGames, Second Editionshows you how to build more sophisticated and addictive Android games, by leveraging the power ...

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Pro Android Games

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Overview

In the last few years, Android has progressed withthe debut ofbetter fonts,new User Interface and Experience (UI/UX) APIs,tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, andnow Google TV Android Appsfor the Android game appdeveloper repertoire.

With actionable real-world source, Pro AndroidGames, Second Editionshows you how to build more sophisticated and addictive Android games, by leveraging the power of these recent advancements found in the new Android Jelly Beans development platform as well as those you've counted on in earlier releases. Multi-touch code gives these games andtheir players dynamic input and exchange ability,for a more realistic arcade game experience.Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting bothproductive and efficient with gains in app performance.

*** NOTE: This book published previously as Advanced Android 4 Games. This edition covers game development for all Android SDK versions up to Jelly Bean / Android SDK 4.1.

Pro AndroidGames, Second Edition features the following improvements:

  • Updates to the latest version of the Android SDK, NKD, plus the latest Eclipse IDE.
  • Greater focus on tablets the ever changing device resolutions, and hardware specs.
  • Native game development and hardware accelerated graphics.
  • Bigger and Better Real World Engines, such as Quake I and II Plus an oldie from the previous edition: Doom
  • Coverage ofthe new smart TV APIs (Google TV), UI, UX, multi-touch and multi-tasking features available withAndroid Jelly Bean.
  • A look into the future with augmented reality
  • Advanced techniques for improving yourgame playing experience including better multi-tasking, improved performance optimization, battery management and more.
  • A "Quake 3D"-likegame appcase study

You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy!

What you’ll learn

  • Key advanced Android gaming techniques using the new AndroidSDK andNDK
  • How to add and integrate multi-touch
  • How touse Bluetooth controllers (Zeemote)
  • More gaming tricks and tips, such as hybrid 3D graphics with OpenGL and JNI
  • How to port, augment a 3D shooter "Doom"-like game app using OpenGL
  • How to build a 3D shooter game like "Quake" and "Quake II"
  • How and where to best deploy these game apps


Who this book is for

This book is for savvy Android app developers who are looking for professional or advanced techniques for porting, augmenting and building 3D game apps that are complex, fun and lucrative.

Table of Contents

  1. Welcome to Android Gaming
  2. Gaming Tricks for Phones or Tablets
  3. More Gaming Tricks with OpenGL and JNI
  4. Efficient Graphics and Portabilitywith OpenGL ES 2.0
  5. 3D Shootersfor Doom
  6. 3D Shootersfor Quake
  7. 3D Shooters forQuake II
  8. Fun With Bluetooth Controllers
  9. A Look Into the Future: Augmented Reality and Google TV
  10. Deployment and Compilation Tips


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Product Details

  • ISBN-13: 9781430247975
  • Publisher: Apress
  • Publication date: 10/10/2012
  • Edition description: 2nd ed. 2012
  • Edition number: 2
  • Pages: 412
  • Sales rank: 924,716
  • Product dimensions: 7.50 (w) x 9.20 (h) x 1.00 (d)

Meet the Author

Vladimir Silva holds a master's degree in computer science from Middle Tennessee State University. He worked for four years at IBM as a research engineer, where he acquired extensive experience in distributed and grid computing research. Vladimir is a highly technical, focus-based individual and team player. He belongs to two national honor societies, has published many computer science articles for IBM, and is author of Grid Computing for Developers (Charles River Media, 2005) and RCP Practical Projects (Apress, 2008).

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Table of Contents

• Welcome to Android Gaming
• Gaming Tricks for Phones or Tablets
• More Gaming Tricks with OpenGL and JNI
• Efficient Graphics and Portabilitywith OpenGL ES 2.0
• 3D Shootersfor Doom
• 3D Shootersfor Quake
• 3D Shooters forQuake II
• Fun With Bluetooth Controllers
• A Look Into the Future: Augmented Reality and Google TV
• Deployment and Compilation Tips


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