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Mobile devices have evolved to focus on rich media production and consumption. Developers of mobile applications are able to create applications that allow people to play, capture, and share media in a variety of new ways on mobile devices. The popularity of Android has soared in part ...
Mobile devices have evolved to focus on rich media production and consumption. Developers of mobile applications are able to create applications that allow people to play, capture, and share media in a variety of new ways on mobile devices. The popularity of Android has soared in part because the platform offers developers a rich set of capabilities including access to media capturing and playback functions.
Pro Android Media provides concise and clear instruction on how to utilize the media APIs made available through Android to create dynamic apps. It takes you from a simple means to gain access to the camera to complex video capture and sharing examples. It also covers sound, graphics, painting, and more—everything you need to make your app come "alive."
After reading this book, the app you create will showcase the best of multimedia that Android has to offer.
This book is aimed primarily at the growing market of Android developers. It is written in such a way that it may be used by those who are familiar with Android, but have no experience developing applications that deal with images, audio, or video.
Posted January 9, 2011
In the budding industry of mobile applications (Apps), it's nice to get straightforward help from an easy to understand guide, and that's exactly what Apress offers with Pro Android Media. I a world where iOS guides abound and Android tutorials are few in number, it's good to know that some companies are really trying to make it easy for developers new to the mobile scene to begin programming media-rich applications.
Pro Android Media provides easy to read and well explained examples of how to use some of the more interesting APIs available in Android. In each chapter, Mr. Every walks through a simple example of a particular use of one of these media outlets and provides detailed explanation of each segment of code. At the same time, it isn't so detailed that a seasoned Java programmer will get bored reading about basic concepts. Also detailed throughout are extra parameters or methods that can be used that aren't used in the examples but that a programmer may find useful.
That being said, the book does have its issues, as most do. Some of the sample code (which can be downloaded for free from the Apress website) does not work entirely as expected, and one even crashed when I ran it on my phone. There are frequently long blocks of text that, while informative, are a bit repetitive and could have been more easily explained with an image. In addition, some of the sample code was overly verbose, using several lines of code to accomplish something that somebody with a bit of experience (as is suggested by the book progression chart on the back cover) could achieve in one or two lines. In addition, while each line is explained in terms of what it achieves in the sample that it exists in, there seems to be a lack of generalized explanations of when to use certain classes instead of others. This makes it hard to create your own application without building off the starter code.
Looking past these things, the book is well organized and certainly delivers what the title says. It provides an introduction to using images, audio, video, and rich media in Android applications. After reading it, I certainly know much more about how to view, edit, and even create these kinds of media in Android applications, and store the media I create and modify in a standard way so other applications will have access to them. I believe that this book is certainly one that someone with interest in Android application programming should read, and I highly recommend it.