Pro Objective-C Design Patterns for iOS

Pro Objective-C Design Patterns for iOS

by Carlo Chung
     
 

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It’s time to capitalize on your mastery of Cocoa with Pro Objective-C Design Patterns for iOS. You’ve developed apps that impressed and performed, and now you’re ready to jump into development practices that will leave you with more effective, efficient, and professional level apps. This book is the element you need to make the

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Overview

It’s time to capitalize on your mastery of Cocoa with Pro Objective-C Design Patterns for iOS. You’ve developed apps that impressed and performed, and now you’re ready to jump into development practices that will leave you with more effective, efficient, and professional level apps. This book is the element you need to make the jump from journeyman to master.

All too often, developers grind through building good apps on willpower and a vigorous focus on code development, leaving them unaware of and unable to benefit from the underlying structural and functional design patterns. 

Pro Objective-C Design Patterns for iOS will teach you those design patterns that have always been present at some level in your code, but were never recognized, acknowledged, or fully utilized. Implementation of specific pattern approaches will prove their value to any developer working in the iOS application arena. You’ll learn to master classic patterns like singleton, abstract factory, chain of responsibility, and observer. You’ll also discover less well-known but useful patterns like memento, composite, command, and mediator.

What you’ll learn
  • The basic concepts of various design patterns
  • How to apply design patterns to your code based on different scenarios
  • How design patterns can strengthen your apps
Who this book is for

Any professional or aspiring iOS developer will find productivity, efficiency, and effectiveness of software development enhanced by the methods and practice delivered by Pro Objective-C Design Patterns for iOS.

Table of Contents
  1. Hello, Design Patterns!
  2. A Case Study: Designing an App
  3. Prototype
  4. Factory Method
  5. Abstract Factory
  6. Builder
  7. Singleton
  8. Adapter
  9. Bridge
  10. Façade
  11. Mediator
  12. Observer
  13. Composite
  14. Iterator
  15. Visitor
  16. Decorator
  17. Chain of Responsibility
  18. Template Method
  19. Strategy
  20. Command
  21. Flyweight
  22. Proxy
  23. Memento

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Product Details

ISBN-13:
9781430233312
Publisher:
Apress
Publication date:
03/31/2011
Sold by:
Barnes & Noble
Format:
NOOK Book
Pages:
392
File size:
4 MB

Meet the Author

Carlo Chung is a computer scientist, tinkerer, and amateur photographer. He earned a master s degree in computer science, specializing in computer vision (a branch of artificial intelligence). Any idea about putting artificial intelligence and any small gadgets together can get him excited. He likes daydreaming about making the iPhone more intelligent and humanoid. He applied his knowledge of computer vision to the iPhone platform and created several apps, two of which have been featured on the front page of the App Store, with one on the top-paid list in the photography category. When he is away from his keyboard, you may see him playing a part in a drum circle or out in the field prospecting for gold.

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