Pro Tools 10 for Game Audio

Pro Tools 10 for Game Audio

5.0 1
by Greg deBeer
     
 

ISBN-10: 113378884X

ISBN-13: 9781133788843

Pub. Date: 01/23/2012

Publisher: Cengage Learning


With a basic understanding of Pro Tools, and the information in this book, you will be on your way to joining the exciting world of producing game audio. PRO TOOLS 10 FOR GAME AUDIO covers the world of Pro Tools audio production in the gaming environment. In this book, you will be guided, step-by-step, through eight different components of game audio, including…  See more details below

Overview


With a basic understanding of Pro Tools, and the information in this book, you will be on your way to joining the exciting world of producing game audio. PRO TOOLS 10 FOR GAME AUDIO covers the world of Pro Tools audio production in the gaming environment. In this book, you will be guided, step-by-step, through eight different components of game audio, including music, dialog, and sound effects. You'll also cover using Pro Tools to create audio assets, and you'll learn how to implement them in Unity, an open-source game engine. With its practical, hands-on, full-color approach to game audio, the book lets you see your work in action as you progress through the lessons. Learn game audio production on the industry standard audio application, Pro Tools, with PRO TOOLS 10 FOR GAME AUDIO.

Product Details

ISBN-13:
9781133788843
Publisher:
Cengage Learning
Publication date:
01/23/2012
Edition description:
New Edition
Pages:
320
Product dimensions:
7.40(w) x 9.10(h) x 1.00(d)

Table of Contents


Introduction. Lesson 1. Understanding the Game Audio Workflow. Lesson 2. Working with Dialogue. Exercise 1. Adding Dialogue to the Game. Lesson 3. Working with Foley. Exercise 2. Adding/Editing Foley Elements. Lesson 4. Working with Sound Effects. Exercise 3. Adding/Editing Sound Effects. Lesson 5. Working with Backgrounds. Exercise 4. Adding/Editing Background Elements. Lesson 6. Working with Music. Exercise 5. Adding Music to the Game. Lesson 7. Working with Vehicle Sounds. Exercise 6. Adding Vehicle Sounds to the Game. Lesson 8. Working with Cinematics. Exercise 7. Adding Cinematics to the Game. Index.

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