This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
1133114897
Procedural Content Generation in Games
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
54.99
In Stock
5
1

Procedural Content Generation in Games
237
Procedural Content Generation in Games
237Paperback(Softcover reprint of the original 1st ed. 2016)
$54.99
54.99
In Stock
Product Details
ISBN-13: | 9783319826431 |
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Publisher: | Springer International Publishing |
Publication date: | 06/30/2018 |
Series: | Computational Synthesis and Creative Systems |
Edition description: | Softcover reprint of the original 1st ed. 2016 |
Pages: | 237 |
Product dimensions: | 6.10(w) x 9.25(h) x (d) |
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