Professional Symbian Programming: Mobile Solutions on the EPOC Platform

Overview

Professional Symbian Programming starts with the basics: where EPOC came from, how it works, the demands and opportunities of mobile devices. The book contains an authoritative and comprehensive introduction to EPOC's C++ APIs for strings, error handling and data management, GUIs, comms and system programming. The full range of Symbian technology is covered, including the Java implementation, WAP, PC-based connectivity and rapid application development with the BASIC-like OPL language. Porting existing code to ...
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2000 Softcover Illustrated. New in unknown dust jacket. Trade paperback (US). Glued binding. 1072 p. Contains: Illustrations. Audience: General/trade.

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Overview

Professional Symbian Programming starts with the basics: where EPOC came from, how it works, the demands and opportunities of mobile devices. The book contains an authoritative and comprehensive introduction to EPOC's C++ APIs for strings, error handling and data management, GUIs, comms and system programming. The full range of Symbian technology is covered, including the Java implementation, WAP, PC-based connectivity and rapid application development with the BASIC-like OPL language. Porting existing code to EPOC is also covered. A CD-ROM includes all four EPOC Release 5 SDKs, emulators for popular EPOC devices, and over 40 example projects in C++, Java, OPL, Visual Basic and Delphi, showing EPOC's capability as a platform for both stand-alone and connected applications.

For C++ programmers with any level of experience, Java programmers, consultants and trainers basing their activity on Symbian and EPOC, or for anyone with an interest in system design, this is the source of information on Symbian's technology.

Wrox Press has assembled an expert team, led by Martin Tasker, Symbian's Head of Technical Communications, who has participated in EPOC's development since the beginning. Chapters are also contributed from Symbian specialists Jonathan Allin, Jonathan Dixon, Mark Heath, Tim Richardson and Mark Shackman, with a chapter on porting from John Forrest of Purple Software, a leading EPOC software house.

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Product Details

  • ISBN-13: 9781861003034
  • Publisher: Wrox Press, Inc.
  • Publication date: 2/1/2000
  • Series: Professional Ser.
  • Edition description: BK&CD ROM
  • Pages: 850
  • Product dimensions: 7.28 (w) x 9.14 (h) x 1.93 (d)

Table of Contents

Introduction
Chapter 1: A New EPOC
Chapter 2: Getting Started
Chapter 3: System Structure
Chapter 4: C++ and Object Orientation
Chapter 5: Strings and Descriptors
Chapter 6: Error Handling and Cleanup
Chapter 7: Streams, Stores, and File-based Applications
Chapter 8: Development Miscellany
Chapter 9: Getting Started with the EIKON GUI
Chapter 10: Dialogs and Concrete Controls
Chapter 11: Graphics for Display
Chapter 12: Graphics for Interaction
Chapter 13: Finishing Touches
Chapter 14: Graphics in Practice
Chapter 15: The Quest for Device Independence
Chapter 16: Communications and Systems Programming
Chapter 17: The Transaction-oriented Games Stack
Chapter 18: Active Objects
Chapter 19: Client-server Framework
Chapter 20: The GSDP Server
Chapter 21: GDP Implementations- Jonathan Dixon
Chapter 22: Full Battleships
Chapter 23: Developing with Java- Jonathan Allin
Chapter 24: The Wireless Application Protocol- Mark Heath
Chapter 25: Porting to EPOC- John Forrest
Chapter 26: OPL- Tim Richardson
Chapter 27: Connectivity- Mark Shackman
Appendix A: The CD-ROM
Appendix B: Example Projects
Appendix C: EPOC machines
Appendix D: Developer Resources
Appendix E: CD Software Licences
Index
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  • Anonymous

    Posted September 2, 2000

    An absolute must

    This book is an absolute must for all EPOC programmers. The complete high level API is covered, however being a real-time games programmer I have only one problem with it. If you are considering writing an arcade style game for EPOC then this book will only get you 50% of the way after that you are on your own. This book is the best out there, erm only one out there.

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