Professional Techniques for Video Game Writing

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This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It includes exercises and writing samples; additional writing samples are available from the book’s website.

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Editorial Reviews

From the Publisher
" Professional Techniques is definitely a book by writers, for writers …. Insightful discussion of game writing issues is matched with many excellent examples and helpful exercises …. [It] will serve as an excellent addition to the library of any game writer-current, or prospective. I highly recommend it. -Michael Fiegel, Slashdot, June 2008

and edited by members of the International Game Developers Association, Professional Techniques for Video Game Writing is a no-nonsense guide to the professional craft of writing the story, narrative, dialogue, tutorials, manuals, strategy guides, and anything else that needs to be written for modern-day video games. All contributors are themselves seasoned video game writers; they give the down and dirty on how to break into the business, what it means to be part of a writing team, principles of narrative design, and much, much more. Script samples offer illuminating examples that enhance this absolute ""must-have"" for anyone contemplating or pursuing a career in video game writing or technical writing, even (or especially) if the already have experience in crafting standard prose. -The Midwest Book Review, July 2008

If you are a starting writer already looking for work in a still growing industry, now might be a good time to check out Professional Techniques for Video Game Writing. ... What the book does do very well is put everything into amazing context. You definitely get the impression that these writers have had to deal with many types of situations. -PJ Hruschak, Gamertell, August 2008

""This collection of essays edited by multimedia writer Despain and written by members of the Game Writing Special Interest Group of the International Game Developers Association is an exceptional resource for students and gaming industry professionals. … The insight presented here is very practical and in-depth. … Highly recommended."" -J. Brzezinski, CHOICE Magazine , November 2008"

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Product Details

  • ISBN-13: 9781568814162
  • Publisher: Taylor & Francis
  • Publication date: 4/18/2008
  • Edition description: New Edition
  • Pages: 250
  • Sales rank: 389,243
  • Product dimensions: 7.50 (w) x 9.10 (h) x 0.60 (d)

Meet the Author

Wendy Despain is a multimedia writer who has worked primarily for television shows, although she is now mostly writing for video games. She is a key member of the IGDA Game Writing Special Interest group and a contributing editor to the book Game Writing: Narrative Skills for Video Games.

The other contributors to the book are Sande Chen, Richard Dansky, Beth A. Dillon, John Feil, Alice Henderson, Erin Hoffman, Chris Klug, Jay Posey, Rhianna Pratchett, Haris Orkin, Evan Skolnick, Maurice Suckling, Anne Toole, and Andrew S. Walsh.
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Table of Contents

1 How to Break In and Stay In Beth A. Dillon Dillon, Beth A. 1

2 Interactive Script Formatting Wendy Despain Despain, Wendy 13

3 Writing Pitch Docs and Exec Docs Erin Hoffman Hoffman, Erin 21

4 Game Documentation Guide John Feil Feil, John 29

5 Manuals, In-Game Text, and Credits John Feil Feil, John 41

6 Narrative Design Jay Posey Posey, Jay 55

7 Game Writing at a Distance Chris Klug Klug, Chris 61

8 Writing in a Team Sande Chen Chen, Sande Maurice Suckling Suckling, Maurice Anne Toole Toole, Anne 73

9 Getting the Work Done Wendy Despain Despain, Wendy 87

10 Writing for All Audiences Beth A. Dillon Dillon, Beth A. 95

11 Writers in the Recording Studio Haris Orkin Orkin, Haris 103

12 Writing Tutorials, or Press Start... to Start Andrew S. Walsh Walsh, Andrew S. 119

13 Writing Strategy Guides Alice Henderson Henderson, Alice 137

14 Writing for New IP Rhianna Pratchert Pratchert, Rhianna 147

15 Script Doctoring Richard Dansky Dansky, Richard 165

16 Game Writing and Narrative in the Future Evan Skolnick Skolnick, Evan 179

A Script Sample sfor Chapter 2 193

B Script Samples for Chapter 3 199

C Script Samples for Chapter 9 205

D Script Samples for Chapter 11 213

Author Bios 219

Index 223

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