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Softcover UNUSED, LIKE NEW, NOT EX-LIBRARY, 960 pages. The chapter layout of this book has been designed so that Part II and Part III can be used interchangeably. Pseudocode is
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stressed throughout to give users a strong foundation of basics before being introduced to C++ language specifics. "Bit of Background" boxes throughout provide interesting facts related to computer science and features new to this edition include a section on common programming errors in each chapter to help users avoid frequent programming pitfalls. The Standard Template Library, namespaces and function classes have been included as well as appendixes on using Microsoft's Visual C++ Version 6.0 and Borland's C++ Builder compiler. The ANSI specifications for C++ are incorporated throughout the book. In addition, the Y2K problem has been addressed by changing the date class to store a four-digit year. *****PLEASE NOTE: This item is shipping from an authorized seller in Europe. In the event that a return is necessary, you will be
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More About This Textbook
Overview
This informative new book introduces readers to programming using the C++ programming language. Bronson's new edition includes algorithm development, problem solving, and computer science concepts. The material is presented by a depth-first linear progression that guides readers through procedural orientation, object-orientation, and data structures.
Editorial Reviews
Booknews
Bronson (Fairleigh Dickinson University) introduces procedure- oriented programming, object-oriented programming, and data structures in this textbook. The second edition incorporates ANSI specifications for C++, and adds new material on the standard template library, namespaces, and function templates. Annotation c. Book News, Inc., Portland, OR (booknews.com)Product Details
Related Subjects
Meet the Author
Gary J. Bronson is a Professor of Information Systems at Fairleigh Dickinson University (FDU), where he was voted Teacher of the Year. He has worked at Lockheed Electronics, Bell Laboratories, and a number of Wall Street financial firms. He has also authored several successful programming textbooks on C, C++, and Java.
Table of Contents
1. Introduction to Computers and Programming Part 1: Procedure-Oriented Programming in C++ 2. Problem Solving Using C++ 3. Completing the Basics 4. Selection Structures 5. Repetition Structures 6. Modularity Using Functions Part 2: Object-Oriented Programming In C++ 7. Introduction to classes 8. Class Functions and Conversions 9. Inheritance and Dynamic Memory Allocation 10. I/O File Streams and Data Files Part 3: Data Structures 11. Arrays 12. Strings 13. Addresses, Pointers, and Arrays 14. Records as Data Structures 15. Object-Oriented Stacks and Queues Appendices: A: Object Precedence Table B: ASCII Character Codes C: Program Entry, Compilation, Execution D: Input, Output, and Standard Error Redirection E: Floating-Point Number Storage F: Namespaces G: The Standard Template Library / H: Using Visual C++ Version 6.0 I: Using C++ Builder J: Additional Capabilities K. Solutions to Selected Oddnumbered