Programming an RTS Game with Direct3D / Edition 1

Programming an RTS Game with Direct3D / Edition 1

by Carl Granberg
     
 

ISBN-10: 1584504986

ISBN-13: 9781584504986

Pub. Date: 10/11/2006

Publisher: Cengage Learning

There are many books that teach the basics of Direct3D, but few of these books teach and apply the more advanced topics needed to program complete applications such as games. Programming an RTS Game with Direct3D is such a reference. The book provides intermediate programmers with a step-by-step implementation guide for programming a complete RTS game. And, unlike

Overview

There are many books that teach the basics of Direct3D, but few of these books teach and apply the more advanced topics needed to program complete applications such as games. Programming an RTS Game with Direct3D is such a reference. The book provides intermediate programmers with a step-by-step implementation guide for programming a complete RTS game. And, unlike other books that teach basic game programming, this book teaches programmers how to implement the more challenging parts of an RTS game, including advanced topics such as Skinned Meshes, Fog-of-war implementation, Team-color pixel shaders, AI, networking, and much more. The game is developed from chapter to chapter, beginning with design and storyboards through the development of a fully implemented RTS game, complete with Multi-Tier AI and Networking. This is a must-have resource for intermediate game programmers who wish to increase their skills and learn the more advanced topics required in todays commercial games.

Product Details

ISBN-13:
9781584504986
Publisher:
Cengage Learning
Publication date:
10/11/2006
Edition description:
New Edition
Pages:
512
Product dimensions:
7.36(w) x 9.30(h) x 1.01(d)

Table of Contents

Preface Acknowledgments 1 Introduction 2 Concept and Design 3 Direct3D Primer 4 Creating the Terrain 5 Camera and Mouse 6 Creating 3D Models 7 Skinned Meshes 8 Team Color 9 Players 10 Fog-of-War 11 Minimap 12 Effects 13 The Sound of Music 14 AI 15 Networking 16 Putting It All Together Appendix: About the CD-ROM Index

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