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Get thoroughly up to speed on Android programming, and learn how to create up-to-date user experiences for both handsets and tablets. With this book’s extensively revised second edition, you’ll focus on Android tools and programming essentials, including best practices for using Android 4 APIs. If you’re experienced with Java or Objective-C, you’ll gain the knowledge ...
Get thoroughly up to speed on Android programming, and learn how to create up-to-date user experiences for both handsets and tablets. With this book’s extensively revised second edition, you’ll focus on Android tools and programming essentials, including best practices for using Android 4 APIs. If you’re experienced with Java or Objective-C, you’ll gain the knowledge necessary for building well-engineered applications.
Programming Android is organized into four parts:
This updated edition of Programming Android focuses on the knowledge and developer priorities that are essential for successful Android development projects.
Preface; How This Book Is Organized; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us; Acknowledgments; Tools and Basics; Chapter 1: Your Toolkit; 1.1 Installing the Android SDK and Prerequisites; 1.2 Test Drive: Confirm That Your Installation Works; 1.3 Components of the SDK; 1.4 Keeping Up-to-Date; 1.5 Example Code; 1.6 On Reading Code; Chapter 2: Java for Android; 2.1 Android Is Reshaping Client-Side Java; 2.2 The Java Type System; 2.3 Scope; 2.4 Idioms of Java Programming; Chapter 3: The Ingredients of an Android Application; 3.1 Traditional Programming Models Compared to Android; 3.2 Activities, Intents, and Tasks; 3.3 Other Android Components; 3.4 Static Application Resources and Context; 3.5 Resources; 3.6 The Android Application Runtime Environment; 3.7 Component Life Cycles; 3.8 Packaging an Android Application: The .apk File; 3.9 On Porting Software to Android; Chapter 4: Getting Your Application into Users’ Hands; 4.1 Application Signing; 4.2 Placing an Application for Distribution in the Android Market; 4.3 Google Maps API Keys; 4.4 Specifying API-Level Compatibility; 4.5 Compatibility with Many Kinds of Screens; Chapter 5: Eclipse for Android Software Development; 5.1 Eclipse Concepts and Terminology; 5.2 Eclipse Views and Perspectives; 5.3 Java Coding in Eclipse; 5.4 Eclipse and Android; 5.5 Preventing Bugs and Keeping Your Code Clean; 5.6 Eclipse Idiosyncrasies and Alternatives; Chapter 6: Effective Java for Android; 6.1 The Android Framework; 6.2 Organizing Java Source; 6.3 Concurrency in Android; 6.4 Serialization; About the Android Framework; Chapter 7: Building a View; 7.1 Android GUI Architecture; 7.2 Assembling a Graphical Interface; 7.3 Wiring Up the Controller; 7.4 The Menu; Chapter 8: Fragments and Multiplatform Support; 8.1 Creating a Fragment; 8.2 Fragment Life Cycle; 8.3 The Fragment Manager; 8.4 Fragment Transactions; 8.5 The Compatibility Package; Chapter 9: Drawing 2D and 3D Graphics; 9.1 Rolling Your Own Widgets; 9.2 Bling; Chapter 10: Handling and Persisting Data; 10.1 Relational Database Overview; 10.2 SQLite; 10.3 The SQL Language; 10.4 SQL and the Database-Centric Data Model for Android Applications; 10.5 The Android Database Classes; 10.6 Database Design for Android Applications; 10.7 Using the Database API: MJAndroid; A Skeleton Application for Android; Chapter 11: A Framework for a Well-Behaved Application; 11.1 Visualizing Life Cycles; 11.2 Visualizing the Fragment Life Cycle; 11.3 The Activity Class and Well-Behaved Applications; 11.4 Life Cycle Methods of the Application Class; 11.5 A Flowing and Intuitive User Experience Across Activities; Chapter 12: Using Content Providers; 12.1 Understanding Content Providers; 12.2 Defining a Provider Public API; 12.3 Writing and Integrating a Content Provider; 12.4 File Management and Binary Data; 12.5 Android MVC and Content Observation; 12.6 A Complete Content Provider: The SimpleFinchVideoContentProvider Code; 12.7 Declaring Your Content Provider; Chapter 13: Exploring Content Providers; 13.1 Developing RESTful Android Applications; 13.2 A “Network MVC”; 13.3 Summary of Benefits; 13.4 Code Example: Dynamically Listing and Caching YouTube Video Content; 13.5 Structure of the Source Code for the Finch YouTube Video Example; 13.6 Stepping Through the Search Application; 13.7 Step 1: Our UI Collects User Input; 13.8 Step 2: Our Controller Listens for Events; 13.9 Step 3: The Controller Queries the Content Provider with a managedQuery on the Content Provider/Model; 13.10 Step 4: Implementing the RESTful Request; Advanced Topics; Chapter 14: Multimedia; 14.1 Audio and Video; 14.2 Playing Audio and Video; 14.3 Recording Audio and Video; 14.4 Stored Media Content; Chapter 15: Location and Mapping; 15.1 Location-Based Services; 15.2 Mapping; 15.3 The Google Maps Activity; 15.4 The MapView and MapActivity; 15.5 Working with MapViews; 15.6 MapView and MyLocationOverlay Initialization; 15.7 Pausing and Resuming a MapActivity; 15.8 Controlling the Map with Menu Buttons; 15.9 Controlling the Map with the Keypad; 15.10 Location Without Maps; Chapter 16: Sensors, NFC, Speech, Gestures, and Accessibility; 16.1 Sensors; 16.2 Near Field Communication (NFC); 16.3 Gesture Input; 16.4 Accessibility; Chapter 17: Communication, Identity, Sync, and Social Media; 17.1 Account Contacts; 17.2 Authentication and Synchronization; 17.3 Bluetooth; Chapter 18: The Android Native Development Kit (NDK); 18.1 Native Methods and JNI Calls; 18.2 The Android NDK; 18.3 Android-Provided Nativvvvvve Libraries; 18.4 Building Your Own Custom Library Modules; 18.5 Native Activities; Colophon;
Posted February 11, 2013
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Posted January 27, 2013
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Posted March 5, 2013
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