Programming Game AI By Example by Mat Buckland | 9781556220784 | Paperback | Barnes & Noble
Programming Game AI By Example

Programming Game AI By Example

by Mat Buckland
     
 

ISBN-10: 1556220782

ISBN-13: 9781556220784

Pub. Date: 09/30/2004

Publisher: Jones & Bartlett Learning

Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language.

Techniques covered include state- and

Overview

Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language.

Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

Product Details

ISBN-13:
9781556220784
Publisher:
Jones & Bartlett Learning
Publication date:
09/30/2004
Edition description:
1E
Pages:
495
Sales rank:
747,834
Product dimensions:
6.09(w) x 9.21(h) x 1.00(d)

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