Programming Video Games for the Evil Genius [NOOK Book]

Overview

IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES!



Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs!



In ...

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Programming Video Games for the Evil Genius

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Overview

IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES!



Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs!



In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer.



  • Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle games

  • Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills

  • An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe

  • Removes the frustration-factor-all the parts you need are listed, along with sources



Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as:



  • Radical Racing

  • Screen Skier

  • Whack an Evil Genius

  • Tic-Tac-Toe Boxing

  • Snake Pit

  • Space Destroyers

  • Bomb Diffuser

  • Trapper

  • Oiram

  • Java Man

  • Memory

  • Ian Says

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Product Details

  • ISBN-13: 9780071643535
  • Publisher: McGraw-Hill Education
  • Publication date: 2/20/2008
  • Series: Evil Genius
  • Sold by: Barnes & Noble
  • Format: eBook
  • Edition number: 1
  • Pages: 319
  • Sales rank: 573,934
  • File size: 14 MB
  • Note: This product may take a few minutes to download.

Meet the Author

Ian Cinnamon is a 15-year old phenom who has been programming for over 7 years, and is certified in both Java and C++. He is currently a sophomore at Harvard-Westlake School.
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Table of Contents

Foreword
Introduction
Acknowledgments
The Compiler
Chapter 1. Java Jumpstart
Chapter 2. Racing Games
Radical Racing
Screen Skier
Chapter 3. Board Games
Whack-an Evil Genius
Tic-Tic-Toe Boxing
Chapter 4. Shoot-'Em-Up Games
Snake Pit
Space Destroyers
Chapter 5. Strategy Games
Bomb Diffuser
Trapper
Chapter 6. Retro Games
Oiram
Java Man
Chapter 7. Brain Busters
Memory
Ian Says
Index
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Customer Reviews

Average Rating 5
( 4 )
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Sort by: Showing all of 4 Customer Reviews
  • Posted April 18, 2010

    I Also Recommend:

    Programming Video Games for the Evil Genius is a wonderfully inspiring treatise on beginning game programming.

    As a Java Programming enthusiast, I've been getting deeper into the art of game development and have collected many works on the topic. I was pleasantly surprised to find how well this book brings the theory of programming out of the dark corners of obscurity and into the light of fresh and clear explanations. It makes the basics of programming very approachable, and builds the game enthusiasts confidence in Java programming from page 1. I've even found coverage of topics in this book that I have yet to learn (check out projects 15 and 40)!

    If you have a group of friends that want to get into game programming, this is a great study group resource as well.

    Long story short, if you have the patience and desire and a copy of this book you'll go a long way in the pursuit of creating games that are fun to play and span multiple operating systems (MacOSX, Windows, Linux).

    Enjoy!

    1 out of 1 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Posted April 8, 2009

    Best Book of its Type

    I had been looking for a multi-game programming for a while. Most Java books present tons of theory and then have 1 to 3 projects. What's cool about this book is that is has over 50 projects plus variations. The code and illustrations are super clear. It's great for any code warrior!!!

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted August 31, 2008

    Powerful Programming Book

    For 'newbies' or mid-range programmers'like myself' Programming Video Games is great. It uses Java to create several games -- each of which is divided up into discrete sections. Line code is provided -- along with illstrations -- and there are suggestions for many variations so you can make these games your own. My only caution is that you must have the desire and brain power to get the most out of the experience. A terrific value!

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted April 28, 2013

    Awesome!

    Now if i only had a computer...

    Was this review helpful? Yes  No   Report this review
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