Programming with Quartz: 2D and PDF Graphics in Mac OS X / Edition 1

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Overview

Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone interested in powerful 2D graphics systems.

Written by members of the development team at Apple, Programming with Quartz is the first guide to the new sophisticated graphics system of Mac OS X Tiger. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics performance of OS X in their applications, whether for Cocoa or Carbon development. This book will also serve as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, and how text is drawn. Programming with Quartz was prepared in cooperation with Apple and in addition to appealing to OS X developers, it will also be of interest to many Unix developers who are now looking at OS X as an application platform because of its Unix-based reliability and rich suite of available applications. This is the definitive guide to the revolutionary new graphics system of Mac OS X that uses the Portable Document Format (PDF) as the basis of its imaging model.

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Editorial Reviews

From the Publisher
"I've been using Quartz since the first release of Mac OS X and this book covers it all! Great advice, good sample code -it's the book to have if you want to learn everything about Quartz." -Stephane Marcouiller, SDE, Microsoft Corporation
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Product Details

Meet the Author

David Gelphman is a senior software engineer on Apple's Graphics and Imaging team. He has over 20 years of experience working with the PostScript and PDF imaging model that is at the heart of Quartz graphics. His computer career began with scientific computing while he was earning his PhD in experimental particle physics at Stanford. Apple's introduction of the Macintosh in 1984 caused him to make a sharp turn into the world of user-friendly computing and he hasn't looked back. While working at Adobe Systems, David co-designed Apple's LaserWriter 8 printer driver and was team lead of the development project. At Adobe he also worked closely with third party developers, taught PostScript programming, wrote a number of technical notes, and contributed to the evolution of the PostScript language. After leaving Adobe he continued to combine software engineering work with documentation for software developers, authoring an article for Apple's develop technical journal in addition to a number of Apple technical notes. Today David writes system software for Mac OS X but continues to be involved with third party documentation and enjoys writing sample code for developers outside of Apple.

Bunny Laden is a senior technical writer for Apple Computer who writes documentation for Mac OS X technologies, including Quartz, Core Image, and Quartz Composer. She has won technical writing awards for a number of Apple documents— QuickTime VR Authoring Studio, Handling Unicode Text With MLTE, Supporting Printing in Your Application-and for the book Learning Carbon (O'Reilly & Associates). In her former life as an academician, she authored articles on a number of topics including music cognition and musical acoustics.

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Table of Contents

Preface; 2. Introducing Quartz 2D; 3. Quartz 2D Drawing Basics; 4. Using Quartz 2D in Cocoa; 5. Using Quartz 2D in Carbon; 6. The Quartz Coordinate System and Coordinate Transforms; 7. Drawing with Paths; 8. Color, Alpha Transparency, and the Quartz Graphics State; 9. Data Providers and Data Consumers; 10. Drawing Images; 11. Image Masking; 12. Working with PDF Documents; 13. Quartz Memory Management Concepts; 14. Creating Bits; 15. Text; 16. Advanced Drawing Features; 17. Supporting PostScript Input Data; 18. Performance and Debugging; 19. Cocoa Application Topics and Tips; 20. Carbon Application Topics and Tips; 21. Python Drawing and Quartz 2D; 22. Using Quartz in Unix Tools; Appendices

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